AtlasServerUpdateUtility - A Utility to Keep Your Atlas Dedicated Server updated (and schedule server restarts, download and install new server files, and more!) - Latest version: Stable: AtlasServerUpdateUtility_v2.4.0 (2023-06-18) - By Phoenix125 | http://www.Phoenix125.com | http://discord.gg/EU7pzPs | kim@kim125.com - Based on Dateranoth's ConanExilesServerUtility-3.3.0 | https://gamercide.org/ Sections: (Use Search CTRL-F to quickly access) - Features | Getting Started | Instructions | Tips & Comments | Known Bugs | Upcoming Features | Requested Features | To Create Discord Webhook for announcements | - How to Use This Util For Multi-Server Setups | Remote Restart Instructions | Download Links | Credits | - Questions & Answers | FYI: Details of How This Util Performs Certain Actions | Current beta Version Notes | Stable Version History | ---------- FEATURES ---------- - Free Open Source program. - Easy setup! Use Wizard to easily set up your ocean or Blackwood server or manually edit config. Imports almost all required data from ServerGrid.json & GameServerUser.ini files (if enabled). - Automatically download and install a new Atlas Dedicated Server: No need to do it manually. - Automatically keeps server and mods updated. - Works with up to 400 grids (20x20). - Works with multiple server PC systems (See "HOW TO USE THIS UTIL FOR MULTI-SERVER SETUPS" below) - Assign CPU Affinity for each grid. - Player List: See who's on each of your grids, with SteamIDs. - Optionally automatically check for mod updates, install them, announce the update with notes to in-Game/Discord/Twitch, and restart the server. - Optionally start select or all grids manually or automatically on a schedule. - Modify all your GameUserSettings.ini, Game.ini, and Engine.ini files in one easy screen. No need to go to every server's folder to make changes. - Adjust many parameters, such as IP, ports, PVP/PVE, ModIDs, etc settings in an easy to use screen. - Backup: can perform automated backups of essential files and/or entire server every x number of backups. - Can be run without GUI: basic features available via the task bar icon. - Send RCON commands/messages to select or all servers. - Assign unique custom command lines PER GRID during server startup. - Shut down or restart all or select servers with/without announcement to Discord/Twitch/In-Game. - Scheduled events: Send RCON commands to All or Local grids or run any file at scheduled times. - OK to use with most other server managers: Use this tool to install and maintain the server and use your other tools to manage game play features. - Announce server updates and/or restarts in game, on Discord and Twitch. - Discord: Sends grid running status and optionally all basic log entries to Discord. - Discord: Sends mod update notes to Discord. - Crash Watchdog: Detects server crashes using three methods and will restart crashed grids. - KeepAlive feature: If utility crashes, it can restart itself. - Remote Restart: restart and/or send RCON commands via any web browser, including your phone. - Send RCON commands via web browser, including from your phone. - Run multiple instances of AtlasServerUpdateUtility to manage multiple servers. - Clean shutdown of your grids using three methods, including verifying that your game has finished saving before completely shutting down the grid. - Programmable PER GRID start and shutdown delay between grids. - Starts Home Servers first, then rest of servers. - Creates batch files to start all and/or select servers to manually manage your servers, if desired. - Detailed and basic log files are generated to assess nearly every action performed by ASUU. - Real-time CPU and Memory usage per grid is displayed. - Server Summary: Creates a text file with easy to read grid information, such as IP addresses, ports, Mods, etc. - Duplicate port checker: checks all your port assignments for duplicate ports. - Real-time basic log window to keep track of what ASUU is doing. - Sends "DestroyWildDinos" on a user-defined schedule. - Displays the actual command line used to start each grid in the Grid Configurator. More detailed features: - Optionally execute external files for seven unique conditions, including at server updates, mod updates, scheduled restarts, remote restart, when first restart notice is announced. *These options are great for executing a batch file to disable certain mods during a server update, to run custom announcement scripts, make config changes (enable PVP at scheduled times), etc. ----------------- GETTING STARTED ----------------- NEW SERVER INSTALLATION: (Using this utility to download and install server files - STILL REQUIRES MAP (SERVERGRID.JSON) FILES - Google "how to set up an atlas dedicated server") 1) Place AtlasServerUpdateUtility.exe into any folder and run it. - The file "AtlasServerUpdateUtility.ini" will be created and the program will exit. 2) Modify the default values in "AtlasServerUpdateUtility.ini" settings. PRIORITY SETTINGS ARE: Atlas DIR, SteamCMD DIR. 3) Run AtlasServerUpdateUtility.exe again. - The file "AtlasServerUpdateUtilityGridStartSelect.ini" will be created. This file determines which of the grids will be started. 4) Run AtlasServerUpdateUtility.exe yet again. - It will download and install the Atlas server files then start Atlas Dedicated Server. - Once the BIG WHITE ERROR SCREENS start showing up, click "Exit: shutdown servers" o=in the tray icon. 5) Copy your existing ServerGrid files/folders to '.\ShooterGame' folder. 6) Run AtlasServerUpdateUtility.exe one last time. CONGRATS! Your server should be up-to-date and running! - If you are still having the BIG WHITE ERROR SCREENS: - Look at the _SERVER_SUMMARY_.txt file created by this util for any possible config errors. - Make sure all QueryPorts, Ports, RCONs, and DIRs are unique.. no duplicates! These values (except RCON) are all imported from the ServerGrid.json file. - Set the "SeamlessIP" to your WAN (external) IP address. - Make sure all your ports are forwarded by your router. - Look for errors in the ports in the ServerGrid.json file. EXISTING SERVER INSTALLATION: 1) Place AtlasServerUpdateUtility.exe into any folder and run it. - The file "AtlasServerUpdateUtility.ini" will be created and the program will exit. 2) Modify the default values in "AtlasServerUpdateUtility.ini" settings. PRIORITY SETTINGS ARE: Atlas DIR, SteamCMD DIR, AltSaveDirectoryName(s) (Leave blank if you used the default 00 01 02 10 11 12 etc folder naming structure). 3) Run AtlasServerUpdateUtility.exe again. - The file "AtlasServerUpdateUtilityGridStartSelect.ini" will be created. This file determines which of the grids will be started. Make changes as needed. 4) Run AtlasServerUpdateUtility.exe yet again. - It will install any updates and start the server(s). CONGRATS! Your server should be up-to-date and running! -------------- INSTRUCTIONS -------------- To shut down your server: - Click on the AtlasServerUpdateUtility (phoenix) icon in bottom right task bar and select EXIT. To restart your server: - Run AtlasServerUpdateUtility.exe To send RCON message via web browser: (Requires Remote Restart Enabled) - Enter the link into any web browser, http://ip:port/ServerPwd@RCON_Message ex. http://8.8.8.8:57520/AdMiN_PaSsWoRd@SaveWorld - To send [space], use [%] without brackets. ex. http://12.34.56.78:57520/AdMiN_PaSsWoRd@broadcast%Admin%Says%Hi To restart your server remotely from any web browser, including your phone, see REMOTE RESTART INSTRUCTIONS below. ----------------- TIPS & COMMENTS ----------------- Comments: - Place ModIDs in ServerGrid.json only. - If running multiple instances of this utility, each copy must be in a separate folder. - If running multiple instances of this utility, rename AtlasServerUpdateUtility.exe to a unique name for each server. The phoenix icon in the lower right will display the filename. For example: I run 6 servers, so I renamed the AtlasServerUpdateUtility.exe files to Atlas-STABLE.EXE, Atlas-EXPERIMENTAL.EXE, CONAN-2X.EXE, CONAN-PIPPI.EXE, CONAN-LITMAN.EXE, & ATLAS.EXE. - If using the "Request Restart From Browser" option, you have to use your local PC's IP address as the server's IP. ex: "Server Local IP=192.168.1.10" (127.0.0.1 and external IP do not work). Tips: - Use the "Run external script during server updates" feature to run a batch file that disables certain mods during a server update to prevent incompatibilities. - External script execution for mod updates Runs the external script when mod update discovered... while server is still running. ------------ KNOWN BUGS ------------ ### ISSUE ### REASON: WORKAROUND: ---- UPCOMING FEATURES ---- ----- REQUESTED FEATURES (Unknown whether they'll get added or not) ----- --------------------------------------------- To Create Discord Webhook for announcements --------------------------------------------- Discord announcements are handled through Discord webhooks. To create a Discord webhook: - In Discord, click the Settings gear icon of the desired Discord channel. - Click webhooks. - Create webhook. - Copy and paste the new URL into the AtlasServerUpdateUtility.ini as "URL ###=". - Then save and restart the AtlasServerUpdateUtility (does NOT require server restart). - HOW TO USE THIS UTIL FOR MULTI-SERVER SETUPS - ( Disclaimer: I am only running a 2x2 server on a single server. I have NO experience in running larger multi-server setups.) ( The following is only my best guess as to how to use this utility on multi-server setups.) - Use the same ServerGrid.json file on each server. - Install and run this utility on each server. - On first run, it will create the file "AtlasServerUpdateUtility.ini" - Edit this file to match your desired server settings. It is recommended to change the following: Atlas DIR ###= Autostart and keep-alive redis-server.exe? Use NO to manage redis-server.exe yourself (yes/no) ###=no Server AltSaveDirectoryName(s) (comma separated. Leave blank for default 00,01,10, etc) ###= a. Type in the folder names of ALL servers here, including folders for remote servers. (This util pairs each folder entry to each server listed in ServerGrid.json, therefore even folders not used on the local server need to be entered) *OR* b. Leave this blank [recommended] and change your existing folders to match this utility's default assignment: (00 10 20 30 01 02 03 etc.) - Run the utility again to create the AtlasServerUpdateUtilityGridStartSelect.ini file. This file is used to determine which grid servers start on the local server. - Edit this file. Type "no" to any of the grids being run on remote servers. The local server will only run the grids marked as "yes". Below is an example of how to have this utility start your existing redis server: - Create a batch file in the following folder (the util's default external script folder): D:\Game Servers\Atlas Dedicated Server\Scripts\beforesteamcmd.bat Edit beforesteamcmd.bat and include the following (changing it to point to your existing redis-server file, of course!) start cmd /k Call D:\Game Servers\Atlas Dedicated Server\AtlasTools\RedisDatabase\redis-server_start.bat 3333 - Edit AtlasServerUpdateUtility.ini as follows: [ EXECUTE EXTERNAL SCRIPT BEFORE SteamCMD UPDATE AND SERVER START ] 1-Execute external script BEFORE update? (yes/no) ###=yes 1-Script directory ###=D:\Game Servers\Atlas Dedicated Server\Scripts 1-Script filename ###=beforesteamcmd.bat ----------------------------- REMOTE RESTART INSTRUCTIONS ----------------------------- ====> Request Restart From Browser <==== - If enabled on the server, use to remotely restart the server (for multiple system setups). - When restarting, an announcement will be made in-game, on Discord, and in Twitch if enabled, with the set duration of delay (warning). - Set Password in INI file to save, or type each time. - Restart using IP or Domain Name - Restart commands are now expecting HTTP headers, and can be sent to the server from a web browser using the format http://IP:PORT?restart=user_pass. The utility will respond if the password is accepted or not. There is also a limit for max password attempts. After 15 tries in 10 minutes the requesting IP will be locked out for 10 minutes. - 404 Responses will be sent if the RestartKey does not match or the header is incorrect. You can enable Debugging for a full output to the log what is being received by the server if you have any trouble. - These Are the Allowed Characters in the RestartCode (Password) 1234567890abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ!@$%^&*()+=-{}[]\|:;./? Usage Example: INI SETTINGS [Game Server IP] ListenIP=192.168.0.1 [Use Remote Restart ?yes/no] UseRemoteRestart=yes [Remote Restart Request Key http://IP:Port?RestartKey=RestartCode (Ex: 192.168.1.30:57520?restart=password)] ListenPort=57520 RestartKey=restart RestartCode=password - You can have multiple passwords. For example: RestartCode=password1,pass2,pwd3 In a standard web browser, type in the URL http://192.168.1.30:57520?restart=password. The Server would compare the pass and find that it is correct. It would respond with 200 OK And HTML Code stating the server is restarting. ---------------- DOWNLOAD LINKS ---------------- Latest Stable Version: http://www.phoenix125.com/share/atlas/AtlasServerUpdateUtility.zip Previous Stable Versions: http://www.phoenix125.com/share/atlas/atlashistory/ Latest Beta Version: http://www.phoenix125.com/share/atlas/AtlasServerUpdateUtilityBeta.zip Previous Beta Versions: http://www.phoenix125.com/share/atlas/atlasbetahistory/ Source Code (AutoIT): http://www.phoenix125.com/share/atlas/AtlasServerUpdateUtility.au3 GitHub: https://github.com/phoenix125/AtlasServerUpdateUtility Website: http://www.Phoenix125.com Discord: http://discord.gg/EU7pzPs Forum: https://phoenix125.createaforum.com/index.php More ServerUpdateUtilities available: 7 Days To Die and Conan Exiles. --------- CREDITS --------- - Based on Dateranoth's ConanExilesServerUtility-3.3.0 https://gamercide.org/forum/topic/10558-conan-exiles-server-utility/ -------------------------------------------------------- Questions & Answers Q&A from commonly asked questions -------------------------------------------------------- (WORK IN PROGRESS) What changes does the utility make to the Atlas GameUserSettings.ini, Game.ini, Engine.ini, ServerGrid.json, etc. files? - The utility makes no direct changes to any of Atlas' config files, unless using the Grid Configurator. Anything added to the "Atlas extra commandline parameters ###=" will get added by Atlas itself. How does the utility shut down the servers? - The SaveWorld command does not work with Atlas. The RCON "DoExit" and Alt-F4 both force a SaveWorld. - The util also monitors the [mapname].atlas file fro each grid. It ensures the file has changed (a SaveWorld started) and that it has finished saving before task killing the grids. 1. The util first sends RCON "DoExit". This forces a Save World. 2. After a definable time, if "DoExiy" fails, it then sends Alt-F4 to each stuck grid (which is the same as clicking the "X" [Close] button). This also forces a Save World. 3. If that also fails, it will then Task Kill the grid. -------------------------------------------------------- FYI: DETAILS OF HOW THIS UTIL PERFORMS CERTAIN ACTIONS -------------------------------------------------------- INFORMATION ON IMPORTING DATA (Details on what information is imported and how it is used) - The following information is imported from the ServerGrid.json: (All servers) "totalGridsX" - Used in combination with totalGridsY to calculate total number of servers. "totalGridsY" - Used in combination with totalGridsX to calculate total number of servers. (Each server) "ip" - Used to determine each server's IP address (In command line, sent as 'SeamlessIP=') "port" - Used to determine each server's port (In command line, sent as 'QueryPort=') "gamePort" - Used to determine each server's gameport (In command line, sent as 'Port=') The following information is imported from each grid server's GameUserSettings.ini (when available): "RCONPort" - Used to determine each server's RCON port (In command line, sent as 'RCONEnabled=True?RCONPort=') The grid servers are started in the order they are listed in the ServerGrid.json file. Here's how the utility imports and assigns folders, ports, grids, etc.: - It opens the ServerGrid.json file and uses the "totalGridsX" and "totalGridsY" to calculate the total number of servers. - Next, it skips to "servers": [ " - Then reads the first "gridX" , "gridY" , "ip" , "port" , "gamePort". - It then assigns the first folder listed under "Server AltSaveDirectoryName(s)" in AtlasServerUpdateUtility.ini to that server. The first server's information is now complete. It then repeats this process for the remainder of the servers listed in the ServerGrid.json file. - The utility continues to import the data for each server listed in ServerGrid.json, even if the server isn't used or is disabled. METHOD USED FOR UPDATING MODS (Details on how mods are downloaded and checked for updates) - At very first run of the util, all mods will be downloaded and installed. This is necessary to create temp file(s) used to determine current version of each mod. - The util downloads another util I created, AtlasModDownloader.exe, to perform the downloading and updating. (Python was much better at uncompressing the .z files than AutoIT). - AtlasModDownloader uses SteamCMD to download new mod content, move the folder content to ../content/mods folder, uncompress the .z files, then delete the SteamCMD cache folder. - The app_manifest file created by SteamCMD will then be renamed and moved to the Util folder. This what my util uses to determine current installed version. For update checks: - The util goes to this website: http://steamcommunity.com/sharedfiles/filedetails/changelog/[MODID] to check for latest version. - It then reads the mod_[MODID]_appworkshop.tmp (created each time a mod is downloaded) and compares the two. If the same, it skips. - If different buildid, it reruns the AtlasModDownloader.exe program again which re-downloads and installs the mod. - It then makes any announcements (In-Game, Discord, Twitch) and will restart all servers when the announcement times are fulfilled. ------------- CURRENT BETA VERSION NOTES (To download beta version, see LINKS section above) or http://www.phoenix125.com/share/atlas/AtlasServerUpdateUtilityBeta.zip ------------- - Beta and Stable versions are the same at this time. --------- STABLE VERSION HISTORY (To download beta version, see LINKS section above) --------- v2.4.1 (2023-06-18) Added Show/Hide Atlas servers from the task bar - Fixed: Atlas update checker. Due to changes in how Steam reports latest version, I re-wrote the entire update-checker code. It should be compatible with most any future changes. (Thanks to Infiniti for reporting) - Added: User-definable server branch which will allow for beta version downloads. Default branch is public. (Thanks to Infiniti for requesting) - Fixed: ASUU sometimes tried to download redis-cli using 7z.dll, causing error. [ New Config Parameters/Changes ] GAME SERVER CONFIGURATION → Server Branch (ex. publictestrealm) Leave blank for public ### v2.4.0 (2022-10-10) Added Show/Hide Atlas servers from the task bar - Added: Show/Hide Atlas servers from the task bar (Thanks to @bahstrike for writing the code) - Fixed: Line 36822 Error: Occurred when "stuck grids notification" sent. (Thanks to @Yet for reporting) v2.3.9 (2022-09-26) Moved force_install_dir ahead of login in Steam updater - Fixed: Moved the "force_install_dir" command in SteamCMD ahead of login command. (Thanks to @KingStreetMaccas for reporting) - Fixed: CPU Affinity Calculator when >64 cores and 2 CPUs was displaying incorrectly and not functional. (Thanks to @Infiniti for reporting) - Added: Number of CPUs and Cores can now be manually entered in the config under "Advanced" section. - Changed: The default RCON port for new installations is now 127.0.0.1. Too many people were struggling with RCON when making WAN IP the default. I am unable to reliably assign local IP. v2.3.8 (2022-08-29) Added Vlad's server update fix - Fixed: Server update looping and failing. (A big thanks to Vlad for fixing the issue and supporting the community in my absence.) - Added: Restart ASUU schedule → located in CONFIG after the Scheduled Restarts section → Labelled "SCHEDULED ASUU RESTARTS". (Thank to Infiniti for requesting) - Fixed: Line 46813 Error (Thanks to GvP | Alex for reporting) - Fixed: Line 46909 Error (Thanks to @Black Beard and @Johny11 for reporting) - Fixed: Line 46813 Error (Thanks to @zuigo for reporting) v2.3.7 (2021-02-07) Fixed the AtlasServerUpdateUtility_v2.3.6(b1) filename issue. (Thanks to @Kasjo for reporting) v2.3.6 (2021-02-07) Bug Fixes. Added RCON delay and steamcmd credentials. - Fixed: Line 46569 Error (due to issues with getting player name & ID). (Thanks to @Revy & @AceMan for reporting) - Fixed: Line 46779 Variable incorrect number of subscripts or subscripts dimention range exceeded (Thanks to @Claw22000 for reporting) - Fixed: Multiple restarts after a mod update. (Thanks to @Revy for reporting) - Fixed: (Maybe!) mod updates failing for some users. (Thanks to @infiniti, @Revy, @Kasjo, @Joew, and others for reporting) - Added: Delay between mcrcon.exe commands. (Thanks to @AceMan for requesting) - Added: Custom SteamCMD login and password. FYI: SteamCMD reports "App not found" when using app_info for update checking using credentials... works great with anonymous, so I added anon option for update checks. (Thanks to @Kasjo for requesting) - Added: !!StuckGridsNotice(Starting...).txt file now shows which grid(s) were stuck. (Thanks to @AceMan for reporting) v2.3.5 (2021-01-10) Bug Fix when Steam Player names contained a comma or period - Fixed: Line 46597 (or similar) errors when player Steam names contained a comma or period. (Thanks to Revy for reporting) v2.3.4 (2020-12-26) Start ASUU minimized. Resized Online PLayer window. - Added: Start ASUU as minimized. Notice! Some startup errors may go unnoticed. (Thanks to @Sǥŧ.Ɍøȼ fro requesting) - Tip! You can also start ASUU minimized by adding -min extension (example: AtlasServerUpdateUtility.exe -min) or use the new Minimized batch file that auto-updates. - Changed: Online Player window now resizes according to number of local running grids. [ New Config Parameters/Changes ] Added: [--------------- ATLASSERVERUPDATEUTILITY MISC OPTIONS ---------------] Start AtlasServerUpdateUtility minimized of AtlasServerUpdateUtility? (yes/no) ###=no v2.3.3 (2020-12-22) Bug Fixes - Fixed: Line Error if Restart message did not contain \m for minutes. - Fixed: When a grid crashed, ASUU would shut down the last grid(s) closed manually (from restart or close menu). (Thanks to @DiN for reporting) v2.3.2 (2020-12-18) Crash fix when getting "Authentication Error!" while polling online players - Fixed: Line 46576 Error due to "Authentication Error!" with RCON "Players" command. (Thanks to @NightHaven @Mortyr1973 @Ghost for reporting) I was finally able to reproduce the error and set ASUU to ignore it and not crash. v2.3.1 (2020-12-09) Bug fix. Fixed Online Player window and log not showing online players. - Fixed: Online Player window and log were not showing online players. (Thanks to @JustShootMe for reporting) v2.3.0 (2020-12-09) Bug fix. - Fixed: Line 46576 Error due to improper name or steamID response. Simply told ASUU to ignore errors. (Thanks to @NightHaven @Mortyr1973 @Ghost for reporting) v2.2.9 (2020-12-04) Bug fix. - Fixed: Line Error fix. v2.2.8 (2020-12-04) Critical bug fix! Mods updater now runs while grids are offline. Added RCON IP per-grid assignment. Other minor bug fixes. - Fixed: Mod Updater: Now runs while grids are offline to prevent file corruptions. (Thanks to @Infiniti & @Nyt for reporting issues) - Added: RCON IP can now be assigned per-grid. Useful for multiple-machine setups. (Thanks to @AceMan for requesting) - Fixed: Mod Updater: If ASUU was restarted while an update restart was pending, it would sometimes fail to restart or update. - Fixed: Mod Updater: If an invalid modID was last in the list, all other mod updates could fail. - Fixed: Erroneous CRASH/"Not ready" Status/Discord announcements during restarts (Thanks to @Infiniti for reporting) - Fixed: Event Scheduler: The In-Game/Discord/Twitch messages were originally just for restarts, but now they can be used for scheduled announcements. - Changed: In-Game messages: Now limited to 500 characters to prevent errors / failed messages. (Thanks to @Infiniti for reporting) - Changed: In-Game messages: Removed Line Breaks from announcements (Thanks to @Infiniti for reporting issues) - Changed: In-Game messages: Removed Mod info from default update message. (New installs only! For existing installs, remove \d\l from the Mod Update in-game announcement) (Thanks to @Doublee for suggesting) - Changed: All RCON messages will only atttempt to send to enabled local and remote grids. No more waiting for timeouts on disabled grids. - Changed: Log File: Changed New Line (CRLF) to | - Fixed: Line 46384 error due to error retrieving player SteamIDs. (Thanks to @NightHaven for reporting) v2.2.7 (2020-10-24) Bug Fixes for >64 Cores and CPU Affinity - Fixed: Line 37047 error which occured when a daily restart was starting while another restart was in process. (Thanks to @Fosh for reporting) - Fixed: When >64 cores and assigning CPU affinity and different save folder than naming scheme, ASUU's existing server detection would fail causing duplicate server starts. (Thanks to @Infiniti for reporting and troubleshooting) - Fixed: When >64 cores and assigning CPU affinity, the DLL ASUU used to detect existing servers failed when run in 64-bit mode in Windows Server. I found an updated DLL . (Thanks to @Infiniti for reporting and troubleshooting) v2.2.6 (2020-10-10) Updated AtlasModUpdater to accept newer ModIDs - Fixed: AtlasModUpdater now works with ModIDs >2147483648. This was due to a 32bit limitation in Python. Updated code. (Thanks to @Infiniti and @Fosh for reporting) v2.2.5 (2020-09-07) Added Discord Players Join/Leave, Fixed Mod Update Notes, Several Bug Fixes - Added: Discord: Customizable players join/leave and online players list. - Fixed: Discord: Mod Update Notes once again show. (Thanks to @Dastrip for reporting) - Added: Discord: Mod Update Subsequent announcement to prevent entire mod update being posted multiple times. (Thanks to Doublee for requesting) - Fixed: Blackwood: If ActiveMods was not in the GUS.ini file, ASUU would not add it. (Thanks to @Steve B for reporting) - Fixed: Any new parameter was not being inserted into the config files. (Thanks to @Steve B for reporting) - Fixed: Update_Atlas_Validate.bat files were getting duplicate entries. - Added: When announcement time = 1 minute, substitutes minute(s) and minutes with minute. When announcement time = 0, substitutes in 0 minute(s) and in 0 minutes with now. - Added: ModID change detection in ServerGrid.json: Requires changes to be present in 2 consecutive checks to prevent false update triggers. (Thanks to @Nyt for reporting) - Added: Optionally disable ModID list change detection. (Thanks to @AceMan for requesting) - Changed: Increased restart util "wait for program to close" timer from 5 seconds to 7 seconds. (Thanks to @AceMan for reporting: when changing custom scheduled commands) - Fixed: If >64 cores and assigning CPU affinity, ASUU did not detect existing servers if grid naming scheme was NOT 00 01. (Thanks to AceMan & Majesticwalker for reporting) [ New Config Parameters/Changes ] Added: GAME SERVER CONFIGURATION->Detect mod list changes in ServerGrid.json and automatically install/remove them? (yes/no) ###=yes DISCORD INTEGRATION->Announcement MOD UPDATE 1st Message (\l New Line, \i ModID, \n Mod Name, \t Date & Time, \d Description, \m Minutes) ###=(previous message) DISCORD INTEGRATION->Announcement MOD UPDATE Subsequent (\l New Line, \i ModID, \n Mod Name, \t Date & Time, \d Description, \m Minutes) ###=Mod \i \n released an update!. Server is restarting in \m minute(s). DISCORD INTEGRATION->Online Player Message (see above for substitutions) ### DISCORD INTEGRATION->Join Player Sub-Message (\p - Player Name(s) of player(s) that joined server, \n Next Line) ### DISCORD INTEGRATION->Left Player Sub-Message (\p - Player Name(s) of player(s) that left server, \n Next Line) ### DISCORD INTEGRATION->Online Player Sub-Message (\p - Player Name(s) of player(s) online, \n Next Line) ### DISCORD INTEGRATION->Announcement Online Player separator (Use ; for [space]) ### Changed: DISCORD INTEGRATION->Announcement Players join or leave (\o - Online Player Count, \m - Max Players) ### v2.2.4 (2020-08-07) Accurate total player count, bug fixes, & improvements. - Fixed: Total Online Player Count should be accurate now. Duplicates now removed. Each grid's count unchanged, though. - Changed: Max player count for Discord is now Max players per grid multiplied by number of grids. - Changed: Checks for running grid before starting a new one.. even when "Allow multiple instances of ASUU" is enabled. (Thanks to @AceMan for inspiring) - Fixed: Watchdog timers pause while checking online players (RCON check) & server startup sequence to prevent false crash reports when player check and/or startup takes longer than watchdog timer. (Thanks to @AceMan & @Infiniti for reporting) - Fixed: When assigning CPU Affinity, ASUU would sometimes restart the grids, causing duplicate starts (Thanks to @AceMan for troubleshooting) - Changed: GridParameters.csv: Added AutoDestroyOldStructuresMultiplier (Thanks @Norlinri) and changed CompanyMaxIslandPointsPlayer to CompanyMaxIslandPointsPlayers (Thanks @JesterSuave) - Fixed: Line 40553 Variable not declared errored (Thanks to @AceMan for reporting) - Fixed: Wipe Server: Waits for redis to completely shut down before running clearall.bat and deleting redis_atlasdb.rdb - Changed: ASUU now logs every RCON command sent in the Full log. - Fixed: Discord Status updates: WH4 was being sent to WH3. (Thanks to @AceMan for reporting) - Fixed: Purge Backups button in Grid Configurator range is now 1-100. 0 does not work. (Thanks to @McK1llin for reporting) - Changed: Discord: Changed crash watchdog WH range to 1-4. (Thanks for @AceMan for reporting) - Added: Sorts and removes duplicates in the announcement minutes in config. - Changed: Renamed "Map Name ###" in config to "Map Name (ex. ocean, blackwood)###" for clarity. - Fixed: Line 55179 error if grid configurator opened prior to all servers ready the first time. (Thanks to @Dastrip for reporting) - Fixed: Line 36985 Subscript used on non-accessible variable. (Thanks to @Doublee for reporting) v2.2.3 (2020-07-07) Bug Fix - Fixed: Line 43203 Error when mod updates did not have notes. (Thanks to @AceMan for reporting) v2.2.2 (2020-07-06) Added Players Online Discord announcement and minor bug fixes. - Added: Players online Discord announcement - Added: 4th Discord Webhook - Fixed: Mod Update Discord Announcements: If update description contained special HTML code, it could cause improper formatting or cutting off text. (Thanks to @Infiniti and @Doublee for reporting) - Fixed: Mod Update Discord Announcements: Found another bug and zapped it. - Fixed: Line 36057 error. Occurred when there was an error getting PID of a Remote Restart instance. (Thanks to @Darrok for reporting) - Fixed: Setup Wizard: Custom Method 3 was getting overwritten if selected. - Fixed: The inital online player check was not showing at program start. [ Config Parameters Changes ] Added: DISCORD INTEGRATION -> WebHook 4 URL ### DISCORD INTEGRATION -> Bot 4 Name ### DISCORD INTEGRATION -> PLAYERS JOIN OR LEAVE message WebHook(s) (1-4) ### DISCORD INTEGRATION -> Send Discord message when players join or leave? (yes/no) ### DISCORD INTEGRATION -> Announcement Players join or leave (\o - Online Player Count, \m - Max Players) ### Changed: DISCORD INTEGRATION -> Changed WebHook 1 to 3 URL descriptions v2.2.1 (2020-05-03) New! User-Defined Windows Defender Port Blocking Delay. Minor Bug Fixes. - Added: Firewall Delay. Optionally block Windows Firewall ports after select grids started for user-defined seconds. Useful to prevent crashes when players connect while stacking mods are still processing. (Thanks to Infiniti for requesting) - Added: Log Window: "Open File" to all files in the log file window. - Fixed: Grid Configurator: Fixed editor window sizes to fit main window - Fixed: Server Updates: When polling remote servers, ASUU would sometimes start countdown but not update/restart on first attempt. (Thanks to AceMan for reporting and helping) - Fixed: Parameter: Changed bAutoGenerateIslandSpawnRegions to AutoGenerateIslandSpawnRegions (removed the 'b') (Thanks to Flagoss) - Fixed: Grid Configurator: "Stop Server" button now uses new stop window. - Fixed: When stopping a grid with no online players, the Discord announcement was using old default instead of replacing /g with grid(s). (Thanks to Doublee for reporting) - Fixed: Discord Status Updates: ASUU was not sending status updates if first grid was disabled - Fixed: Discord Status Updates: If more than one webhook was selected for status updates, duplicate messages were sent. v2.2.0 (2020-04-22) New Stop Server Window, New Wipe Server Window - Added: Wipe Server option under Tools -> Wipe Server. (Thanks to Infiniti for requesting) - Added: Stop Grids now has the same GUI as the Restart Grids where you can define a custom message or restart interval/time. (Thanks to Doublee, Nyt, and Infiniti for requesting) - Fixed: Restart Grids button would not enable after being disabled. - Fixed: On Restart Select Grids, ASUU was using checked grids at time of restart instead of at time restart was selected. [ Config Parameters Changes ] DISCORD INTEGRATION -> Announcement STOP SERVER (\m - minutes, \g - grids) ###= [Added \g - grids] DISCORD INTEGRATION -> Announcement STOP SERVER when No Online Players (\g - grids) ###= [Added \g - grids] TWITCH INTEGRATION -> Announcement STOP SERVER (\m - minutes, \g - grids) ###= [Added \g - grids] TWITCH INTEGRATION -> Announcement STOP SERVER when No Online Players (\g - grids) ###= [Added \g - grids] IN-GAME ANNOUNCEMENT CONFIGURATION -> Announcement STOP SERVER (\m - minutes, \g - grids) ###= [Added \g - grids] v2.1.9 (2020-04-14) Critical bug fix - Fixed: Line 37217 error which occurred whenever last grid was restarted. (Thanks to Kron for reporting) v2.1.8 (2020-04-13) Bug Fixes - Added: Restart Util button (yellow "R") on main screen. - Fixed: Line 37279 error (Thanks to AceMan for reporting) - Fixed: Restart GUI: All values would reset if last edited a text field then closed window using the X. The X close window is now disabled. - Fixed (hopefully): Discord occasionally not substituting \g, \f, \n, etc. (Thanks to Joe Swanson for reporting) v2.1.7 (2020-04-12) Bug Fix! - Fixed: Line 37217 Error (Thanks to Kron and AceMan for reporting) v2.1.6 (2020-04-12) CPU Affinity up to 128 Cores | New Restart Grids GUI | Discord Status Updates now Grouped | Bug Fixes - Added: CPU Affinity support for up to 128 processors (Thanks to Infiniti for helping develop and test) - Changed: Discord status updates are grouped into one message for each update session (by default with every 10 second update check) (Thanks to Infiniti and others for requesting) - Added: Restart Grids now has a GUI where you can define a custom message or restart interval/time. (Thanks to Doublee, Nyt, and Infiniti for requesting) - Added: Grid Configurator: Added EggHatchSpeedMultiplier, BabyMatureSpeedMultiplier values... for real this time. (Thanks to Norlinri for requesting) - Fixed: All ASUU restarts will use a batch file to restart to hopefully fix improper shutdowns. (Thanks to AceMan for reporting issue) - Fixed: Improved ASUU duplicate running instance detection. (Thanks to AceMan for reporting issue) - Added: Max servers running limit can be set in config. (Thanks to Linebeck for requesting) - Fixed: When mods were updated, ASUU would sometimes restart servers immediately and again at end of timer. (Thanks to AceMan for reporting) - Added: Option to disable the "Skip Countdown Announcements When No One is Online" feature added to config. - Added: If a period is used instead of a comma in the config, ASUU will treat it as a comma (comma separated 00-23 ex.04,16) ###=03.15 - Fixed: Widened the "Running" and "Remote" buttons in main window. (Thanks to Neitfall for reporting) [ New Config Parameters/Changes ] ANNOUNCEMENT CONFIGURATION -> Skip Countdown Announcements When No One is Online? (yes/no) ###=yes ATLASSERVERUPDATEUTILITY MISC OPTIONS -> Max number of running grids allowed (0-400) ###=400 v2.1.5 (2020-02-24) Hotfixes - Fixed: Line 36898 error. (Thanks to AceMan for reporting) - Fixed: Some Mods would go into an update loop. v2.1.4 (2020-02-23) Hotfixes - Fixed: Line 42830 and other Line errors when mod update notes were blank. (Thanks to AceMan for reporting) - Fixed: When a mod update note has /' in it, it caused Fast Method Discord to fail as seen in Mod 1760515965 "They can\'t be placed in water" v2.1.3 (2020-02-23) Memory Leak Fix! Fixed params with spaces. Added Mod Update notes to announcements. - Fixed: Memory Leak! All output from RCON was not being properly dumped, therefore ASUU was buffering all RCON activity. (Thanks to Meatshield for reporting and finding cause of memory leak). - Added: Mod update notes can now also be sent with Discord announcements. (Thanks to Doublee for requesting) - Fixed: Auto Update would restart the old version instead of the downloaded version. - Added: "Running" button to main window (in addition to the "All", "None", "Local", etc. (Thanks to Neitfall for requesting) - Added: Grid Configurator: AddedEggHatchSpeedMultiplier, BabyMatureSpeedMultiplier values. (Thanks to Norlinri for requesting) - Fixed: Grid Configurator: Several parameters were adding a space between param and =. ie. layerDefaultNoDiscoveriesMaxLevelUps =35. (Thanks to Meatshield for reporting) - Fixed: If an unknown error occurred in an object, ASUU would have crashed. [ New Config Parameters/Changes ] IN-GAME ANNOUNCEMENT CONFIGURATION -> Announcement MOD UPDATE (\l New Line, \i ModID, \n Mod Name, \t Date & Time, \d Description, \m Minutes) ### IN-GAME ANNOUNCEMENT CONFIGURATION -> Announcement MOD LIST CHANGE (\m - minutes, \i - Mod ID) ### DISCORD INTEGRATION -> Announcement MOD UPDATE (\l New Line, \i ModID, \n Mod Name, \t Date & Time, \d Description, \m Minutes) ### DISCORD INTEGRATION -> Announcement MOD UPDATE when No Online Players (\l New Line, \i ModID, \n Mod Name, \t Date & Time, \d Description) ### DISCORD INTEGRATION -> Announcement MOD LIST CHANGE (\m - minutes, \i - Mod ID) ### TWITCH INTEGRATION -> Announcement MOD UPDATE (\l New Line, \i ModID, \n Mod Name, \t Date & Time, \d Description, \m Minutes) ### TWITCH INTEGRATION -> Announcement MOD UPDATE when No Online Players (\l New Line, \i ModID, \n Mod Name, \t Date & Time, \d Description) ### TWITCH INTEGRATION -> Announcement MOD LIST CHANGE (\m - minutes, \i - Mod ID) ### v2.1.2 (2020-02-02) More Hotfixes. Fixed KeepAlive & "All Servers Online" announcement. - Fixed: KeepAlive was stuck in a paused state. New AtlasServerUpdateUtilityKeepAlive_v1.6. Also added Last Update Seconds Ago and Program Status to Tray. (Thanks to Linebeck & Infiniti for reporting) - Fixed: When going from status "No response" to "Ready", it was skipping the "Starting" status. (Thanks to Infiniti for reporting) - Fixed: Main menu's "All Grid" group frame would not resize properly. - Fixed: When restarting the 64-bit version of ASUU, it now restarts the 64-bit version. - Fixed: Crash Watchdog: "Number of failed RCON attempts (after grid had responded at least once) before restarting grid" was being halved. ie. When set to 4 counts, ASUU would restart after only 2. - Fixed: Attempt #1: "All servers are back online" message would not always announce. (Thanks to AceMan for reporting) - Added: Added the option to have the "All servers are back online" announcement to send only after ALL grids have restarted to avoid spamming during individual grid maintenance. - Changed: Log: Combined all server PVE & PVP entries to one line. [ New Config Parameters/Changes ] DISCORD INTEGRATION -> Send Discord message when all servers are back online only when ALL servers rebooted (yes/no) ###=yes v2.1.1 (2020-01-31) Hotfixes. - Fixed: Line 43283 error. (Thanks to AceMan for reporting) - Fixed: Grids were not rebooting when stuck/frozen. (Thanks to Infiniti for reporting) - Fixed: When updating ASUU update, if your were using the 64-bit version, it will continue to use the 64-bit version after updating. v2.1.0 (2020-01-27) Hotfixes. NOTE! CPU Affinity. If >32 Logical Processors, you must run 64-bit version of ASUU. - Fixed: CPU Affinity now works properly on systems with <65 logical processors. NOTE! If 32-64 processors, you must run 64-bit version of ASUU! >64 processor support coming soon! (Thanks to Infiniti & AceMan for help with troubleshooting) - Fixed: 48338 Error when clicking "Fix 'Starting' Status" button in Tools Menu. (Thanks to GooberGrape for reporting) - Fixed: 64-Bit version was not properly updating the _Start_AtlasServerUpdateUtility.bat file. - Added: The 64-bit version of ASUU will automatically be extracted in future updates. v2.0.9 (2020-01-26) Hotfix. - Fixed: If AtlasServerUpdateUtilityGridStartSelect.ini was out of sync, ASUU was not adding the new CPU Affinity parameters. (Thanks to JW2020 for reporting) - Fixed: Another attempt to fix Undefined Variable during Mod Updates. (Thanks to JW2020 for reporting) v.2.0.8 (2020-01-26) New! CPU Affinity! Bug Fixes. - Added: CPU/Process Affinity added to Grid Configurator. Affinity can be changed without restarting servers. (Thanks to Infiniti, Revy, & Shadowsong) for requesting) - Fixed: Line 43225 Error. (Thanks to JW2020) for reporting. - Fixed: Line 49621 Error. (Thanks to msmcpeake for reporting) - Fixed: ASUU was not unassigning PIDs during some shutdowns. This should prevent misidentifying existing servers. (Thanks to Yet for reporting) v.2.0.7 (2020-01-23) Bug Fixes. Improved ASUU "already running" duplicate detection. Added a total of 140 ini parameters to Grid Configurator. - Added: grid configurator now has all known (and some untested) parameters from https://docs.google.com/spreadsheets/d/1X4nY0xMzsr65ud5ugvhdF2ZItDXcacbEBxxudfxseyM/edit#gid=607610888 (Inspired by DFS) - Fixed: Line 43163 Variable Used Without Being Declared Error. (Thanks to msmcpeake for reporting) - Fixed: MUCH NEEDED! Added a third (and more reliable) ASUU Duplicate Instance check routine to help prevent unintentional multiple instances of ASUU. - Changed: Removed Underscore _ from filenames in main ASUU folder, except the _Start.bat file. (Thanks to Linebeck for requesting) - Changed: ServerSummary creation only gets logged in the Detailed log now to prevent it from being broadcast to Discord. (Thanks to Linebeck for requesting) - Fixed: When closing the Grid Configurator or any of the Wizards, all fields are now saved by using a new close button. (Thanks to msmcpeake for reporting and helping diagnose issue) - Added: Web Links to NAT Loopback Help, Redis Desktop Manager, and Fix "Starting" Grid Status notice. v2.0.6 (2020-01-12) Fixed Discord Fast Method, added ModIDs field & Online Player List (Hover Mouse) to Configurator, added Discord "Ready" status announce delay, added mod LIST (ID & Names) to ServerSummary. - Added: Option to check for mod updates but not install them until "Update Mods" button pressed. Helps prevent mod update from crashing your server without you knowing. (Thanks to Neitfall for requesting) - Added: Added an "Enabled" check box in the ALL GRIDS section to help prevent executing commands on all grids when intending to do select grids only. (Thanks to Neitfall for requesting) - Added: ModIDs field to Grid Configurator. Hover mouse over text to see current mod list with names. - Added: Discord announcement delay after grid reaches Ready status. (Thanks to Nyt & Infiniti for requesting) - Added: If more than one RCON port entry is in a GUS.ini file, ASUU warns the user and uses the first entry. - Added: Execute external script before BACK UP feature added. (Thanks to Infiniti fro requesting) - Added: ModIDs and Names List added to ServerSummary.txt file at end of file. (Thanks to Anorak1313, AceMan, & Infiniti for inspiring) - Added: Discord: If error 429 (Too many requests), ASUU skips retries. - Added: Online Players list when you hover over grid name/number in Grid Configurator. - Fixed: Backup: Added DefaultGUS, DefaultEngine, etc to backups. (Thanks to Neitfall for reporting) - Fixed: Discord Fast Method: The code was improved. It should work on more systems. (Thanks to AceMan, Linebeck, and others for reporting) - Fixed: "Error allocating memory" error. I fixed three known causes of this error; Most likely cause was a large log file. (Thanks to AceMan for reporting) - Changed: Number of Online Player RCON retry attempts (0-3) ###= increased max number to 9 (Thanks to Nyt for requesting) - Changed: Log: Added more entries/details for server restarts, more details in Discord Fast Method log entries. - Changed: Batch File folder no longer deletes the entire folder, but batch files still get overwritten every time ASUU is started. (Thanks to Bentofox for requesting) [ New Config Parameters/Changes ] GAME SERVER CONFIGURATION -> Detect mod updates but DO NOT automatically install them? (yes/no) ###=no GAME SERVER CONFIGURATION -> Number of Online Player RCON retry attempts (0-9) ###=3 DISCORD INTEGRATION -> Discord announcement delay after grid reaches Ready status (seconds)(0-999) ###=0 EEXECUTE EXTERNAL SCRIPT BEFORE *BACK UP* -> 8-Execute external script when mod update required (prior to server shutdown)? (yes/no) ###=no EXECUTE EXTERNAL SCRIPT BEFORE *BACK UP* -> 8-Script directory ###= EXECUTE EXTERNAL SCRIPT BEFORE *BACK UP* -> 8-Script filename ###=backup.bat EXECUTE EXTERNAL SCRIPT BEFORE *BACK UP* -> 8-Wait for script to complete before continuing? (yes/no) ###=no v2.0.5 (2019-10-08) Bug Fix. - Fixed: Line 34774 error fix. (Thanks to Infiniti for reporting) v2.0.4 (2019-10-06) Bug Fixes and a few new things. NOTICE! The Redis Integration for Online Players is temporarily disabled while until I get it working for people other than me :) - Added: Optionally disable Grid Memory and CPU reporting. (Thanks to Deviliath for requesting) - Added: Disable grid process crash detection (for using util with ChromeSDK's Atlas Server Controller). (Thanks to Neitfall for requesting) WARNING! (Extreme BETA! For now, will NOT RESTART grids after ANY shutdown, including daily restarts, mod/server updates, etc.) (In future release, I will have it detect running grids and restart those during daily restarts, mod/server updates, and skip polling online players for "crashed" grids.) - Fixed: Line 39838 Error. (Thanks to Infiniti for reporting) - Fixed: Line 39857 Error. (Thanks to Infiniti for reporting) - Fixed: Send Msg to ALL GRIDS was not working. (Thanks to Wartai for reporting) - Fixed: Grid Configurator: AltSaveDIR was only accepting numbers. (Thanks to Linearburn for reporting) - Fixed: 64-bit version batch file wasn't updating properly. (Thanks to Visual for reporting) [ New Config Parameters/Changes ] MISC OPTIONS -> Disable Grid Memory and CPU monitoring? (yes/no) ###=no CRASH WATCHDOG -> Disable ALL CRASH WATCHDOG including grid process (ShooterGameServer.exe) crash detection? (yes/no) ###=no v2.0.3 (2019-09-11) Bug fix - Fixed: Line 39999 error. Occurred when util forced to task kill servers during shutdown. (Thanks to Visual and Deviliath) v2.0.2 (2019-09-04) Bug fixes, improvements - Fixed: Mod update would fail if a previous operation erred. (Thanks to ZeroCooL fro reporting) - Changed: "Minutes to wait for RCON response before restarting grid (0-Disable, 0-99) (Default is 5) ###" -> Increased range of minutes from 0-10 to 0-99. (Thanks to Infiniti for reporting) - Fixed: If "Minutes to wait for RCON response before restarting grid (0-Disable, 0-99) (Default is 5) ###=0" (disabled), it may not have completely disabled. (Thanks to Infiniti for reporting) - Added: New "Minutes to wait for RCON response before displaying __STUCK_GRIDS_NOTICE__.txt (0-Disable, 0-99)(Default is 7) ###=7" option. (Thanks to Nyt and others for requesting) [ New Config Parameters/Changes ] CRASH WATCHDOG -> Minutes to wait for RCON response before restarting grid (0-Disable, 0-99)(Default is 5) ###=0 CRASH WATCHDOG -> Minutes to wait for RCON response before displaying __STUCK_GRIDS_NOTICE__.txt (0-Disable, 0-99)(Default is 7) ###=7 v2.0.1 (2019-08-28) Bug Fix with Blackwood ModIDs - Fixed: Bug Fix with Blackwood ModIDs (Thanks to AceMan for reporting) v2.0.0 (2019-08-28) STABLE and BETA branches being used again! Bug fixes (for real this time!). - Fixed: Still couldn't change the "Fast Discord" and "Use Redis for online players." (Thanks to Nyt for reporting) - Fixed: Redis-Server will not start automatically after v1.9.9c. (Thanks to Yet for requesting) - Fixed: Line 42024 Error: Occurred when mod list in GUS was edited on Blackwood server instead of using wizard. (Thanks to XCITE for reporting) - Fixed: Blackwood: If mods were changed in the GUS.ini, the util didn't update the mod list. - Fixed: If ModList was changed in ServerGrid.json, the util would error. - Added: If status stuck at "Starting..." then util now displays a notice and opens a help file in default text viewer. - Added: If "Fast Method" of Discord causes error, the log now shows a recommendation to disable the "Fast Method" v1.9.9l (2019-08-26) Bug fix. Couldn't change the two new variables from v1.9.9i (Thanks to Nyt for reporting) v1.9.9k (2019-08-26) Bug fix. Error in Line. v1.9.9j (2019-08-26) Made the new redis feature disabled by default. - To enable it, change: GAME SERVER CONFIGURATION -> Use redis for improved accuracy of online players? (yes/no) ###=yes v1.9.9i (2019-08-25) Faster Discord. Part 1 of Redis Integration for Online Players - Added: Redis Part 1 (Thanks to Nyt, AceMan, and Infiniti for much help!) - Optionally use the redis to accurately show current players' location(s). - NOTICE! Still in early stages: It does not accurately remove logged out players. - Coming soon (hopefully): - Remove logged out players from list - Provide detailed player info - Click on player name to get more player info - Player commands, such as ban, make admin, etc. - Added: Added a "Fast Method" Discord message send option. - Added: Improved reliability of Discord message sending. - Change: To speed up util's boot time, when util is started, it now only makes one attempt to get online players and skips the rechecks. (Thanks to TheOwnSky for inspiring) - Fixed: "Line 41733" error which occurred when the mod list was increased. (Thanks to TheOwlSky for reporting) - Fixed: Some things would cause all or part of the config file to reset. - Fixed: Mod changes to the ServerGrid.json file were not always detected properly. [ New Config Parameters/Changes ] GAME SERVER CONFIGURATION -> Use redis for improved accuracy of online players? (yes/no) ###=yes DISCORD INTEGRATION -> Use Fast Method to send Discord messages (if problems, disable)? (yes/no) ###=yes v1.9.9h (2019-08-21) Blackwood Wizard Critical Fix! - Fixed: Blackwood Wizard was looping (Thanks to Kelarin for reporting) - Fixed: Removed the "Preparing" status indicator for disabled grids. - Fixed: Line 39527 Error (Thanks to TheOwlSky for reporting) v1.9.9g (2019-08-20) - Fixed: A rare condition that would cause Line 41754 error. Occurs if util has been updated since v1.6.4 and Discord is disabled. (Thanks to TheOwlSky for reporting) v1.9.9f (2019-08-20) Fixed another Redis bug. - Fixed: Another Redis bug with new installations. v1.9.9e (2019-08-20) Redis started despite being disabled - Fixed: Redis was started despite being disabled. (Thanks to Nevcairiel for reporting) - Fixed: Blackwood Wizard: "Convert existing" has some inconsistencies. v1.9.9d (2019-08-20) Line 43467 Error Fix - Fixed: Line 43467 Error. I forgot to declare a redis variable as Global. (Thanks to Nevcairiel for reporting) v1.9.9c (2019-08-19) Redis-Server detection improvements. - Fixed: If a redis-server was started, any reboot in process would be stopped. (Thanks to MsgAmmo for reporting) - Fixed: Improved the "existing redis-server.exe" detection. Also now checks for existing redis-server every time it attempts to restart. (Thanks to MsgAmmo for reporting) - Fixed: Improved the "existing grid server" detection slightly. - Fixed: At startup, log entry showed ERROR when grids were disabled. v1.9.9b (2019-08-16) Minor backup tweak. - Added: User-definable 7zip backup command line. (Thanks to Foppa for requesting) [ New Config Parameters/Changes ] BACKUP -> 7zip backup additional command line parameters (Default: a -spf -r -tzip -ssw) ###=a -spf -r -tzip -ssw v1.9.9a (2019-08-16) Minor tweaks. - Added: Blackwood Wizard: Added "AltSaveDIR" option. (Thanks to NEITFALL for reporting) - Changed: Wizard: Changed the "Coming Soon!" description for Blackwood to the intended text. (Thanks to NEITFALL for reporting) - Fixed: Util Update: The util wasn't completing the shutdown before running updated util. (Unfortunately, this won't help until NEXT update.) - Added: Added Blackwood icon to "Select Wizard". v1.9.9 (2019-08-16) New Blackwood Wizard! Try the new Blackwood map! - Added: Blackwood Wizard! - Fixed: Setup Wizard: If GridStartSelect file was too big, you could not edit the data. Buffer limit is now increased. - Fixed: Setup Wizard: When closed during startup, the startup info screen was not displayed. - Fixed: Line 36135 error when NOT using the "Poll Online Players" option. (Thanks to Eggonomicon for reporting) - Added: When clicking button to open a window that is already open, that window will now to put to front. - Added: Grid Configurator: "NetServerMaxTickRate" (Thanks Anorak for requesting) and "NoSeamlessServer" to default parameter list. v1.9.8 (2019-08-12) More minor bug fixes and improvements. - Added: Startup logo. - Added: A Preview to the Blackwood Wizard! (in other words, I ran out of time to finish it.. lol) - Fixed: Change Windows Priority: If enabled, it added log entries with every check instead of only when changes were made. - Fixed again: Line 44680 (or close) error due to failure to get Memory Usage of a grid. If the error occurs, the util just won't show the affected grid's usage instead of crashing. (Thanks to Sgt. Rock and OG | The Owl Sky for reporting) - Changed: Status announcements & log entries: Remote grids will now show "PID [Remote]" instead of "PID []". (Thanks to Nyt and AceMan for reporting) - Fixed: Grid Configurator: Start Server button wasn't working. - Fixed: "Daily restart skipped..." message was being sent even if grids were restarted, if they restart process took less than one minute. (Thanks to Nyt for reporting) - Changed: Crash Watchdog: Added Online Player Check interval to the "Minutes to wait for RCON response before restarting grid" to prevent premature shutting down of grid. (Thanks to Nyt for inspiring) - Fixed: Status: Sometimes the status would update before a grid was restarted, causing extra "Starting, Running, Starting" announcements. (Thanks to Nyt and AceMan for reporting) - Added: Util Already Running Detection: Added a second detection to help eliminate duplicate starts of the util. (Thanks to Infiniti for reporting) - Added: Discord: If "Poll Remote Servers" is enabled, then you can now decide whether to wait for all remote grids to come online before announcing all servers are online. (Dedicated to AceMan) [ New Config Parameters/Changes ] DISCORD INTEGRATION -> Send Discord message: Wait for REMOTE grids to be online before [All servers are back online] announcement? (yes/no) ###=no v1.9.7b (2019-08-10) Quick fix of Grid Auto Detect & Batch file change. - Fixed: Grid auto-detected would crash or simply not work. - Changed: If a grid is auto-detected, it now sets it to start in the GridStartSelect.ini file. - Changed: Batch files: The util now makes batch files for ALL grids, a new "Launch_Atlas Select.bat" file for enabled grids and the "Launch_Atlas All.bat" now includes ALL grids. v1.9.7a (2019-08-10) Quick Fix. - Fixed: Line 44680 (or close) error due to failure to get Memory Usage of a grid. If the error occurs, the util just won't show the affected grid's usage instead of crashing. (Thanks to Sgt. Rock and OG | The Owl Sky for reporting) v1.9.7 (2019-08-10) Critical Hotfixes! Shutdown sequence had several bugs. - Fixed: Shutdown: Fixed several issues with the shut down sequence. (Thanks to Nyt, AceMan, OG | TheOwlSky, and many others for reporting) - Changed: Crash Watchdog: The "timer" for unresponsive grids now starts after all grids have started. Servers with many grids and.or long waits between starts previously would time out prematurely. (Thanks to Nyt for reporting) - Changed: KeepAlive: Improved the detection of a running KeepAlive program for shutdown. (Thanks to Infiniti for reporting) - Changed: If a server restart is in progress (ie. a 10 minute wait after first Discord announcement), and another restart gets scheduled (ie. Mod update), the util will not restart timer anymore. (Thanks to Nyt for requsting) - Fixed: ServerGrid.json new or removed mod: Fixed another instance that this would fail. (Thanks to Infiniti for reporting) - Added: Rt-Click: Added option to send announcement when "Stop Grid" is selected. - Added: Duplicate grid start prevention: Before starting ANY grid, the util makes sure one isn't already running for that grid location. (Disables if Multiple Instances of Util is enabled) v1.9.6 (2019-08-08) Hotfixes. Fixed Restart and Stop grid buttons, error if ServerGrid.json has "Templates Section, Extra grid starts. - Fixed: "Restart Grids" was always only restarting A2. (Thanks to Nyt, JOEW ALABEL, and others for reporting) - Fixed: Rt-Click: "Stop Grid", "Start Grid", and "Restart Grid" were not working properly. (Thanks to Nyt, JOEW ALABEL, and others for reporting) - Fixed: Mods: If latest version of mod not found, the util reported it as an update and restarted. (Thanks to Linearburn for reporting) - Fixed: If ServerGrid.json has " "serverTemplates": [" section, the util now ignores it completely. (Thanks to Daniel W for reporting and Daniel & Doublee for helping solve) - Fixed: Extra grids were being started after a server restart. (Thanks to Infiniti for reporting) v1.9.5 (2019-08-05) Improved Game Save reliability. New Parameter Editor. Minor big fixes. - Added: Grid Shut Down: The util now monitors the [map].atlas file to ensure a game save has started and continues to make sure it has finished saving before task-killing grid. (Thanks to Nyt for reporting Game Save problems & AceMan/Nyt for helping with solution) - Fixed: Undefined variable when editing a read-only file and have: "If GUS, Game, Engine, ServerGrid,json file is read-only, 1-Overwrite file, 2-Skip file, or 3-Ask every time (1-3) ###=1" (Thanks to Sgt.Rock for reporting) - Added: "Detailed Log" entry added when Alt-F4 is used to shut down a server (after "DoExit" has failed). (Thanks to Nyt for reporting) - Fixed: If Lower Priority is changed from yes to no, all grid priority will be set to normal. (Thanks to Anorak for reporting) - Fixed: Line 47763 Undefined Variable error. Occurred when editing the "Added Commandline (This Grid)" in Grid Configurator. (Thanks to noelpy for reporting) - Fixed: Grid Configurator: If a parameter was blank, such as "name": "", ASUU would blank that line in the ServerGrid.json. - Added: Now notifies if ServerGrid.json file has mismatch in number of parameters, such as Port, Name, Gameport, SeamlessData, etc. - Updated: Link to Atlas Setup Guide in Setup Wizard has been updated. (Thanks to SRZ and Demens for reporting) - Added: Grid Configurator: Added "Parameters Editor". Easily edit the parameters list for customization. Don't forget, you can share the parameter file, too! [ New Config Parameters/Changes ] GAME SERVER CONFIGURATION -> Seconds allowed for GameSave before sending Alt-F4 (Close Window) to servers during reboots (10-600) ###=60 GAME SERVER CONFIGURATION -> Number of 3 second attempts to ensure game save has completed (1-99) ###=10 v1.9.4 (2019-07-22) Hotfixes. Set priority to Low on empty grids, Fixed support for 15x15 grids, Fixed Multiple Instances - Added: Optionally set Windows priority to low/idle on empty grids. - Added: Option to send Grid Status updates for Local, Remote, or Both. Previously sent messages for both. (Thanks to AceMan for noticing issues) - Fixed: Start batch file: If using 64-bit version, the batch file will now update to run the 64-bit version. - Fixed: Large ServerGrid.json files, such as the official 15x15, were too large for AutoIT to process. The util now trims the data down internally to only what it needs. This takes a little longer, but works :) (Thanks to Temil2006 for reporting) - Fixed: When starting servers, the log states restarting. (Psychoboy & Nyt) - Fixed: "Allow multiple instances of AtlasServerUpdateUtility": One section was missed when set to no. (Thanks to Nyt for reporting) - Fixed: KeepUtilAlive: Several bug fixes. Now restarts util like it should; properly shuts down; Text fits into window, If util paused, KeepUtilAlive also pauses. (Thanks to @Infiniti for reporting failure to restart) - Fixed: Main Window: When changing from Local to Remote or vice versa, both checks marks were displaying. Unused check mark is now removed. (Thanks to AceMan for reporting) [ New Config Parameters/Changes ] GAME SERVER CONFIGURATION -> Set Windows priority to Low/Idle on grids with no players? (yes/no) ###=no ANNOUNCEMENT CONFIGURATION -> Send Grid Status for grids: Local, Remote, or Both? (local, remote, both) ###=local v1.9.3 (2019-07-18) Crash Watchdog, Rt-Click Menu, Improved shutdown, Some hotfixes. - Added: Right-click on server name to bring up a pop up menu with Send RCON, Send Msg, Restart, Stop, Start, Grid Configurator for that specific grid cell (Thanks to @Nyt for requesting) - Added: Crash Watchdog: Uses Online Player poll to check for frozen grid. If no response in 5 minutes, or a lost response for 2 intervals (time and count user-definable), the util will restart the froze grid. (Thanks to Infiniti and others for requesting) - Added: Crash Watchdog: If a grid still freezes after three restarts in 30 minutes (count and time user-definable), the affected grids will be disabled to stop restart looping. - Added: Restart sequence (announcements with delay) are now skipped if all grids are offline. (Thanks to @Colvr for reporting) - Added: Freeport grids are now started first. (Thanks to Deviliath for requesting) - Added: SteamCMD Update: If update fails, the util now deletes the \SteamCMD folder and re-downloads all steamcmd files. Also leaves last .tmp file for troubleshooting. (Thanks to @AceMan for inspiring). - Changed: Changed the secondary close grid method from CTRL-C to Alt-F4, which is comparable to clicking the X (Close) which still forces a game save. (Tested!) - Fixed: The "Skip daily restarts" had a typo. Other improvements were made, too. It should work as intended now. - Fixed: Send Msg to Select Servers was not adding "broadcast " before the command, thereby not sending the message. - Fixed: When starting a grid, the Status would not display "Starting". - Fixed: Grid Configurator: If "Start grid at startup" was changed to yes, the util reported it as crashed when starting. - Fixed: Setup Wizard: More bug fixes. (Thanks to Karl Tibbs for reporting issue if no ServerGrid.json file exists) [ New Config Parameters/Changes ] CRASH WATCHDOG -> Number of failed RCON attempts (after grid had responded at least once) before restarting grid (0-Disable, 0-5) (Default is 2) ###=2 CRASH WATCHDOG -> Minutes to wait for RCON response before restarting grid (0-Disable, 0-10) (Default is 5) ###=5 CRASH WATCHDOG -> Number of crashes before disabling grid (0-Disable, 0-5) (Default is 3) ###=3 CRASH WATCHDOG -> Minutes the crashes have to occur within before disabling grid (5-720) ###=30 CRASH WATCHDOG -> Send In-Game announcement to ALL grids when grid is disabled due to too many crashes (yes/no) ###=no CRASH WATCHDOG -> In-Game announcement when grid is disabled due to too many crashes (\g - grids) ###=Grid (\g) Disabled due to crashes. CRASH WATCHDOG -> Send Discord announcement when grid is disabled due to too many crashes (yes/no) ###=no CRASH WATCHDOG -> WebHook number(s) to send Discord announcement to (Comma separated. Blank for none) (1-3) ###= CRASH WATCHDOG -> Discord announcement when grid is disabled due to too many crashes (\g - grids) ###=Grid (\g) Disabled due to crashes. v1.9.2 (2019-07-13) Discord Hotfix! - Fixed: "DiscordMainWHSel" parameter window that pops up with util restarts which caused all Discord announcements to fail. - Added: Skip daily restarts if all servers restarted within _ minutes with optional Discord announcement. (Thanks to @Nyt for requesting) - Added: Cancel Restart button with optional announcements. [ New Config Parameters/Changes ] SCHEDULED RESTARTS -> Skip scheduled restart if servers restarted within _ minutes (0-720) ###=60 DISCORD INTEGRATION -> Send Discord message for Skip scheduled restart if servers restarted recently? (yes/no) ###=no DISCORD INTEGRATION -> Announcement Skip scheduled restart if servers restarted recently ###=Daily restart skipped because servers restarted recently. IN-GAME ANNOUNCEMENT CONFIGURATION -> Announcement Skip scheduled restart if servers restarted recently ###=Daily restart skipped because servers restarted recently. v1.9.1 (2019-07-13) Tiny potential hotfixes. - Changed: Discord: Added "Comma separated" to each Discord webhook selection. (Thanks to Nyt for suggesting) - Fixed: Removed any special characters from Online Players names for stability. (Thanks to Nyt for reporting) - Changed: A ghost click was moved in the main window in an attempt to fix main window issues a couple people are having. Clicked cells will remain highlighted. (Thanks to AceMan and Psychoboy for reporting) v1.9.0 (2019-07-11) 2 Hotfixes & a 3rd Discord Webhook. - Added: Third Discord Webhook (Thanks to Linearburn for requesting) - Fixed: Discord Log Message: If the log entry has quotes " in it, the Discord message gets messed up. - Fixed: Backup: Backup should work as intended now. I also removed the \* requirement for folders. (The util will automatically add the trailing *) v1.8.9 (2019-07-10) Another Hotfix - Fixed: Line error 42279 Undefined variable. (Thanks to noelpy for reporting) v1.8.8 (2019-07-10) Quick Hotfix - Fixed: If "Include SteamID" was disabled, then the Online Players log would write an entry with every check. v1.8.7 (2019-07-10) Two Hotfixes, Setup Wizard, and Grid Configurator improvements. - Fixed: Line 42204 Undefined variable error. (Thanks to Noelpy for reporting) - Fixed: Resizing the main window could fail to resize properly. (Thanks to Doublee for reporting). - Added: Grid Status now includes "No Response" when a grid fails an RCON "ListPlayers" response. - Fixed: (Hopefully) Randomly, some grids will switch to "Starting" status then "Ready" for no apparent reason. (Thanks to Inifini and Nyt for reporting) - Added: Discord: Optionally send all log entries to selected Discord Webhook. (Thanks to Linearburn for requesting) - Added: Backup: Option to manually perform a "save folder only" or a "Full Atlas folder" backup. (Inspired by Anorak1313) - Fixed: Grid Configurator: Only files that are modified are backed up now. Was previously backing up all files. - Fixed: Grid Configurator: "Added Commandline This Grid" was not always updating the GridStartSelect file properly. - Added: Grid Configurator: Now shows commandline for each grid. (Thanks to Nyt for requesting) - Added: Setup Wizard: RCON port generator option. (Thanks to Nyt for requesting) - Added: Setup Wizard: Grid Start options to start all local grids or disable all grids. Also, grids default to disabled for new installs. (Thanks to Nyt for inspiring) - Added: Option to Include SteamID or not in logs and in Online PLayers window. (Thanks to Nyt for requesting) - Added: If Atlas password has a question mark ? in it, the util ignores the ? and sends a log warning message. (Thanks to Infiniti for reporting) v1.8.6 (2019-07-05) Hotfixes - Added: Added the option to send in-game select restart messages to all grids or only the affected grids. (Thanks to Nyt for requesting) - Fixed: Online Players window was not updating. (Thanks to Nyt for reporting) - Fixed: Error with in-game select grid restart announcement. (Thanks to Nyt for reporting) - Changed: Changed the wording of Restart Grids in the config file to reflect the \g - grid substitution option. v1.8.5 (2019-07-04) Hotfixes. Added "Restart Grid","Start With Windows", better Discord Webhook management. Read-Only file options. - Added: Read-Only: (and all other attributes) are retained when working with GameUserSettings.ini, Game.ini, Engine.ini, ServerGrid.json, and default files. (AceMan) - Added: Read-Only: If GameUserSettings.ini, Game.ini, Engine.ini, ServerGrid.json, and default files are Read-only, the util will ask to overwrite or use user-defined preset value. (Nyt) - Added: Start with Windows option in .ini file and Setup Wizard (Thanks to @SłȺᵾǥħŧɇɍ fro requesting) - Fixed: Setup Wizard Tab 2 AltSaveDIR: It would always use Custom Method 1 and the Folders list would often have duplicates. (Thanks to Kara for reporting) - Added: "Restart ALL grids" and "Restart This Grid" buttons to configurator and "Restart Select Grids" button added to main window. (Thanks to AceMan, Nyt, and others for requesting). - Fixed: All grids: "Send Msg" and "Send RCON" Line 41993 Error (Thanks to Infiniti for reporting) - Added: Discord: Grid Status: Added two more text replacement options: Announcement grid status (\g - server, \s - status, \f - folder name, \n - server name) (Thanks to Linearburn for requesting) - Added: Discord: New option: WebHook to send GENERAL messages to: 0-Disable, 1-WebHook Main, 2-WebHook Status, 3-Both ###=1 - Fixed: Discord: Minor tweak to response to hopefully improve reliability. (Thanks to Infiniti for reporting continued errors) - Fixed: Discord: Grid name is added to announcement when "Stop Server" button is used in Grid Configurator. (Thanks to AceMan for reporting) - Fixed: Discord: Grids duplicated in shutdown announcements: "(C2) (C2) Shutting down..." (Thanks to Nyt & Psychoboy for reporting) - Fixed: Discord: WebHook 2 now ignores <-NO TRAILING SLASH AND USE FULL URL FROM WEBHOOK URL ON DISCORD. Default value changed for new users. (Thanks to Linearburn for reporting) - Fixed: When Poll Online Players is Disabled, Grid Status in main window would show "starting" (Thanks to Anorak for reporting) - Fixed: Grid Configurator: During parameter changes, the log logged the active grid for all parameter changes, instead of the affected grids. (Thanks to AceMan for reporting) [ New Config Parameters/Changes ] GAME SERVER CONFIGURATION | Start AtlasServerUpdateUtility with Windows? (yes/no) ###=no ANNOUNCEMENT CONFIGURATION | Announcement grid status (\g - server, \s - status, \f - folder name, \n - server name) ### IN-GAME ANNOUNCEMENT CONFIGURATION | Announcement RESTART GRIDS (\m - minutes) ### DISCORD INTEGRATION | Send Discord message for RESTART GRIDS? (yes/no) ### DISCORD INTEGRATION | Announcement RESTART GRIDS (\m - minutes) ### DISCORD INTEGRATION | Announcement RESTART GRIDS when No Online Players ### DISCORD INTEGRATION | WebHook to send GENERAL Messages to: 0-Disable, 1-WebHook Main, 2-WebHook Status, 3-Both ###=1 TWITCH INTEGRATION | Send Twitch message for RESTART GRIDS? (yes/no) ### TWITCH INTEGRATION | Announcement RESTART GRIDS (\m - minutes) ### TWITCH INTEGRATION | Announcement RESTART GRIDS when No Online Players ### AtlasServerUpdateUtility MISC OPTIONS | If GUS, Game, Engine, ServerGrid,json file is read-only, 1-Overwrite file, 2-Skip file, or 3-Ask every time (1-3) ###=3 v1.8.4 (2019-06-28) Many Hotfixes. Fixed Backups. Added GRID CRASH announcements. Improved Discord reliability. - Added: User-definable "Server status labels (Comma separated. Defaults: Starting, Ready,CRASHED,Offline,Disabled,Poll Off) ###="Starting,Ready,CRASHED,Offline,Disabled,Poll Off (Thanks to Nyt for requesting) - Fixed: Backups: Added 0 to disable Full Atlas backups (Thanks to Infiniti for requesting) - Fixed: Backups: The Full Atlas and Util folder backup every __ backups was backing up the backups. (Excludes backup files now) - Fixed: Backups: For additional folders/files, removed the quotes requirement.. it was causing issues. - Fixed: "WebHook to use for error messages: 0-Disable, 1-WH Main, 2-WH Error, 3-Both ###=0" now defaults to zero. (Thanks to AceMan for reporting) - Fixed: "Restart NOW" button would sometimes only shut down servers and not restart. - Fixed: When new mods were detected while util running, new mods weren't downloaded. (Thanks to Infiniti for reporting) - Added: Added name of selected servers to announcements when "Stop Server(s)" button used. - Fixed: Remote Restart was getting shut down with any server shutdown. - Fixed: "Atlas server online and ready for connection" announcement was once again announcing when only shutting down a server. - Added: Optionally send CRASHED grid server status updates to Main and/or Status Discord webhook and/or In-Game. (Notify your players that a grid crashed and is restarting, then ready). - Fixed: Grids sometimes would not restart after a crash detected. - Fixed: When all grids were disable, the Online Players log would write "[Online Players] " with every check. - Added: Announcement options added for immediate restarts ("0 minute(s)" when no online players). (Thanks for Doublee for reporting) - Added: Second notice when shutting down servers, "Are you sure you want to shut down all servers?". (Thanks to AceMan for pointing out potential disaster) - Added: Improved Discord response detection. Also, added a second attempt using DiscordSendWebhook.exe. If that fails, will use alternative method once. (Thanks to AceMan for reporting Discord issues still) - Fixed: Broadcast scheduled event was opening and closing the "RCON command to send" window, but was not sending anything. (Thanks to Norlinri for reporting) [ New Config Parameters/Changes ] AtlasServerUpdateUtility MISC OPTIONS | Server status labels Main Window (Comma separated. Default:Starting,Running,CRASHED,Offline,Disabled,Poll Off) ###=Starting,Ready,CRASHED,Offline,Disabled,Poll Off AtlasServerUpdateUtility MISC OPTIONS | Server status labels Announcements (Comma separated. Default:Starting,Ready,CRASHED,Offline,Disabled,Poll Off) ###=Starting,Ready,CRASHED,Offline,Disabled,Poll Off DISCORD INTEGRATION | Announcement DAILY when No Online Players ###=Daily server restart begins now. DISCORD INTEGRATION | Announcement UPDATES when No Online Players ###=A new server update has been released. Server is restarting now. DISCORD INTEGRATION | Announcement REMOTE RESTART when No Online Players ###=Admin has requested a server reboot. Server is restarting now. DISCORD INTEGRATION | Announcement STOP SERVER when No Online Players ###=Servers shutting down for maintenance. DISCORD INTEGRATION | Announcement MOD UPDATE when No Online Players (\x - Mod ID) ###=Mod \x released an update. Server is restarting now. TWITCH INTEGRATION | Announcement DAILY when No Online Players ###=Daily server restart begins now. TWITCH INTEGRATION | Announcement UPDATES when No Online Players ###=A new server update has been released. Server is restarting now. TWITCH INTEGRATION | Announcement REMOTE RESTART when No Online Players ###=Admin has requested a server reboot. Server is restarting now. TWITCH INTEGRATION | Announcement STOP SERVER when No Online Players ###=Servers shutting down for maintenance. TWITCH INTEGRATION | Announcement MOD UPDATE when No Online Players (\x - Mod ID) ###=Mod \x released an update. Server is restarting now. DISCORD INTEGRATION | Webhook to send CRASHED GRID Status Messages to: 0-Disable, 1-WebHook Main, 2-WebHook Status, 3-Both ###=0 ANNOUNCEMENT CONFIGURATION | Announcement Grid Status (\g - server, \s - status) ###=(\g) Grid server status: \s IN-GAME ANNOUNCEMENT CONFIGURATION | Announce CRASHED GRID Status (notify when crash, restarting, and ready)(yes/no) ###=yes v1.8.3 (2019-06-28) New! Detects running servers. Map name came be changed. Mod \x fixed. Server status change Discord announcements. More backup options. - Added: Now checks for existing grids servers & redis-server and auto-assigns Process ID (PID) if possible to reduce duplicate server starts. - Added: User-Definable map name added to in config: "Map Name ###=ocean" (Added option to change the Ocean part of the launch command). (Thanks to Colvr for requesting) - Added: Backup: Added Multiple comma-separated folders to backups. (Thanks to Infiniti for requesting) - Added: Backup: Added "Full Atlas and Util folder backup every __ backups (1-99) ###" - Changed: Backup: Disabled the timeout countdown timer so that the util can resume its functions without waiting for the backup to finish. - Fixed: Line 43805 Error during Setup Wizard. (Thanks to Nyt for reporting) - Fixed: "Mod \x released" announcements. (Thanks to Doublee and others for reporting) - Changed: At util start, if any grid servers are started, it skips the initial Online Player check to speed up startup process. (Thanks to TheOgoPogo for requesting) - Added: The util now checks for mod changes in the ServerGrid.json file and will download & install new mods (or remove them) then reboot the servers with announcements. - Added: "Allow multiple instances of AtlasServerUpdateUtility? (yes/no) ###=no". Disables KeepAlive and Auto-Detect of running servers/Redis when PID file is corrupt. - Added: Discord notification for grids crashing, restarting, disabled, and running. Optionally send message to a second Discord webhook, the main one, or both. (Thanks to Nyt & Infiniti for most recently requesting) - Changed: Added a "Starting" status when the grid is starting but not ready for connection. Requires Poll Online Players enabled. - Fixed: Main Window Status color didn't change when grid was Disabled. - Fixed: Main Window Run status didn't update when changed. [ New Config Parameters/Changes ] AtlasServerUpdateUtility MISC OPTIONS | Allow multiple instances of AtlasServerUpdateUtility? (yes/no) ###=no GAME SERVER CONFIGURATION | Map Name ###=ocean ANNOUNCEMENT CONFIGURATION | Announcement _ minutes before MOD LIST UPDATE reboot (comma separated 0-60) ###=1,2,5 IN-GAME ANNOUNCEMENT CONFIGURATION | Announcement MOD LIST CHANGE (\m - minutes, \x - Mod ID) ###=Server Mod List changed. \x. Server is rebooting in \m minute(s). TWITCH INTEGRATION | Announcement MOD LIST CHANGE (\m - minutes, \x - Mod ID) ###=Server Mod List changed. \x. Server is rebooting in \m minute(s). DISCORD INTEGRATION | Announcement MOD LIST CHANGE (\m - minutes, \x - Mod ID) ###=Server Mod List changed. \x. Server is rebooting in \m minute(s). BACKUP | Full Atlas and Util folder backup every __ backups (1-99) ###=10 BACKUP | Additional backup folders / files (in quotes, comma separated) ###=example: "C:\Temp","D:\Atlas" DISCORD INTEGRATION | WebHook 1 Main URL ###=(Previous Discord Webhook) DISCORD INTEGRATION | WebHook 2 Error Message URL (optional) ###=(Previous Discord Webhook) DISCORD INTEGRATION | WebHook to use for error messages: 0-Disable, 1-WH Main, 2-WH Error, 3-Both ###=1 DISCORD INTEGRATION | Bot Name ###=Atlas Server DISCORD INTEGRATION | Bot 1 Main Name ###=(Previous Bot Name) DISCORD INTEGRATION | Bot 2 Error Name ###=Atlas Server Status v1.8.2 (2019-06-25) Hotfix & Automatically closes the "AtlasGame has stopped working" window in case of grid crash. - Fixed: If "Poll Online Players"=no (disabled), then the util would skip announcements during reboots. (Thanks to Anorak1313 for reporting) - Added: Automatically closes the "AtlasGame has stopped working" window in case of grid crash. (Thanks to Telco for requesting) v1.8.1 (2019-06-24) Hotfix - Fixed: All Grids "Send RCON" was not working. (Thanks to infiniti for reporting) v1.8.0 (2019-06-24) Hotfix - Fixed: Line 45521 error when clicking on MOTD. (Thanks to infiniti for reporting) v1.7.9 (2019-06-23) Hotfixes - Fixed: Line x error when using Send RCON clicked. (Thanks to Nyt for reporting) - Fixed: Event scheduler RCON commands would open the "RCON command to send to all grids" window. (Thanks to Norlinri for reporting) - Changed: Added a timeout for all question windows, so that util resumes running when an input window is not completed. (Thanks to Norlinri for reporting) - Added: Restart Now button now asks if you want to send a Discord announcement. - Changed: Restart Now now restarts the servers immediately instead of waiting the default 10 seconds for the main window to refresh. (Thanks to Nyt for reporting) - Fixed: When shutting down servers from main window, the "Atlas servers online and ready for connection" Discord message would send. (Thanks to Nyt for reporting) v1.7.8 (2019-06-23) Several Hotfixes, including "!! ERROR !!! Could not find GameUserSettings.ini error". - Fixed: Grid Configurator: -Params "changed count" did not include Command Line params. -Command Line params now have bold text. -Changed wording of log entries for consistency. -New parameters were not being added to blank GUS, Game, and Engine files. -If GameUserSettings.ini file did not exist on any local grids (ie. disabled grids), the util would give an error message. (Thanks to Deviliath for reporting). -Changed: The Grid Configurator can now modify all grids, including Remote grids by creating the Save folder and placing the files there. - Fixed: Several bugs with the setup wizard. (Thanks to [A1] Steel for reporting). v1.7.7 (2019-06-20) Grid Configurator Phase II Done! - Added: Finished the Grid Configurator! You can now quickly see/edit popular parameters and copy them to all/some grids. - Fixed: KeepUtilAlive could activate during grid startups. - Fixed: If no players are online, now makes a one-time announce to Discord/Twitch before restarting servers (to alert players wanting to connect). Grid Configurator Notes: - Parameters can be modified and shared to fit your needs. - To revert back to default values (the ones I put in), just delete or rename GridParameters.csv and the util will create the default one. - Add all your custom parameters to easily view the parameter settings on all your grids. - Parameter text in green=has a value set. Gray=No value set for that grid. File: "\_Config\GridParameters.csv". Edit with a spreadsheet (Excel) for easy view or use any text editor. Comma separated values. File key: "[Highlight],[ParamName],[DefaultValue],[File],[HeadingInFile],[Description]" Example: "True,Message,Welcome to your favorite Atlas server!,3,[MessageOfTheDay],Set message of the day (MOTD)" v1.7.6 (2019-06-14) Minor Hotfix. Added Restart Util and Servers buttons to most editable windows. - Fixed: v1.7.5 moved the main .exe file to the \Previous_Versions folder. (Thanks to Doublee and Psychoboy for reporting). - Added: Restart Util and Servers buttons to most editable windows. - Changed: All Grids: Send Msg and Send RCON now ask whether to send to Local only or Local & Remote grids (if remote grids present). (Thanks to Psychoboy for requesting). v1.7.5 (2019-06-14) Greatly reduced Main Window update time. Several bug fixes and optimizations. NOTICE!! Config folder was renamed from "\Config" to "\_Config" to place config folder at top. - Added: User-definable number of Online Players RCON retries. Default: 3 retries. - Changed: Config folder was renamed from "\Config" to "\_Config" to place config folder at top. - Added: Util now runs all update checks when started, but skips them if util is restarted & not due for an update check yet. (Thanks to Doublee for reporting issues when skipping update check). - Added: If 0 players are online, announcements are skipped during server restarts. (No need to wait to restart/update when empty!) (Thanks to Doublee for requesting). - Added: "Previous_Versions" Folder: On first ever run of this version, all older AtlasServerUpdateUtility_v(x).exe files will be moved to "Previous_Versions" folder and only the previous version will be moved with future auto-updates. (Thanks to Doublee and others for requesting). - Fixed: During backups, Discord & Twitch announcements were not working correctly. (Thanks to Psychoboy for reporting). - Changed: Faster main window updates when servers are disabled. - Changed: Added more color to buttons: Red=Server Reboot, Yellow=UTIL reboot, Green=Server Start. - Added: Every time when checking for Atlas updates via steamcmd, the util now checks for valid install of steamcmd. (Thanks to Inity for discovering). - Added: More detailed information in status indicator during Main Window Updates. - Fixed: The Atlas Server Version in window title now updates with all server restarts. (Thanks to Inity & AceMan for reporting). - Fixed: Util line error if Remote Restart Port was <10000 and another used port ended in same port #. Ex. RR Port 8000, but if another used port was 18000 or 28000, etc. , the util would error. v1.7.4 (2019-06-12) Hotfix: Fixed Grid Configurator alignment when more than 30 grids are used. - Fixed: Grid Configurator alignment when more than 30 grids are used. v1.7.3 (2019-06-11) New Grid Configurator Phase I ! - Added: Grid Configurator Phase I: Easily view and edit common grid files. Phase II will have configurable common Atlas settings. - Fixed: If server startup sequence took a long time, the KeepAlive util would restart the util. - Fixed: A few minor issues if trying to open menus/windows more than once. v1.7.2 (2019-06-09) Added programmable Broadcast Message display duration! - Added: You can now set the approximate duration that messages sent in-game will be displayed. (The util adds extra spaces before and after the message which causes Atlas to display the message longer). (Thanks to Norlinri for requesting). [ New Config Parameters/Changes ] [ IN-GAME ANNOUNCEMENT CONFIGURATION ] Approximate duration to display messages in-game (seconds)? (6-30) ###=15 v1.7.1 (2019-06-09) Scheduler Hotfix. - Fixed: Several bugs with the Event Scheduler. (Thanks to Norlinri for reporting). - Added: Minutes option to DestroyWildDinos. (Thanks to Norlinri for requesting). [ New Config Parameters/Changes ] [ SCHEDULED DESTROYWILDDINOS ] Send DestroyWildDinos minute (0-59) ###=00 v1.7.0 (2019-06-08) Hotfixes. Fixed several bugs with new installation. Added config files to backups. - Added: Backup now includes the AtlasServerUpdateUtility.ini and AtlasServerUpdateUtilityGridStartSelect.ini files. (Thanks to Linearburn for requesting). - Changed: Backup now includes full path for all files for easier restoration of files. - Added: Checks for "Atlas\ShooterGame" in .ini under install DIR and removes the "\ShooterGame" part. (Thanks to TheOgopogo for reporting). - Fixed: Line 40293 error due to unassigned Event Scheduler default values with new installation. (Thanks to TheOgopogo for reporting). - Fixed: Several bug fixes and improvements for new installations. - Changed: Online Players GUI and Main GUI buttons / Tray options never disable anymore. (Thanks to Psychoboy for reporting GUI issues). v1.6.9 (2019-06-06) Backup tweaks. NOTICE!! Config files were moved to "\Config" Folder!! Online Players now checks twice if needed. - Changed: The AtlasServerUpdateUtility.ini and AtlasServerUpdateUtilityGridStartSelect.ini files were moved to \Config folder for permissions purposes and to clean up install folder. (Thanks to Linearburn for requesting). - Added: Added redis folder to backup. (You can manually set the redis backup folder if you manage the redis-server yourself). - Added: When Backup initiated, optionally send announcement in-game, Discord, and/or Twitch. (Thanks to Dead Duck for requesting). - Changed: Backup zip window is now hidden during automated backups. - Fixed: Number of backups to keep (1-999) ### is now operational. - Changed: After checking for Online Players, if any failed, the util now waits one second then tries the failed grid(s) once more. - Changed: Improved Online Players log to only chart changes in online players (removed duplicate entries). [ New Config Parameters/Changes ] [ BACKUP ] Redis folder (leave blank to use redis folder above or to disable) ###= In-Game announcement when backup initiated (Leave blank to disable) ###=Server backup in progress. Discord announcement when backup initiated (Leave blank to disable) ###= Twitch announcement when backup initiated (Leave blank to disable) ###= [ ATLASSERVERUPDATEUTILITY MISC OPTIONS ] Folder to place config files ###= v1.6.8 (2019-06-02) Critical Hotfix if using KeepUtilAlive. Also added new Atlas Scheduler (Work in Progress: Only backs up at this time). - Added: Atlas Backup with Scheduler. Still a Work In Progress: It only backs up at this time. Eventually a full recovery will be available. Also max backups not operation yet. - Fixed: KeepUtilAlive would timeout if long mod downloads or shutdown. [ New Config Parameters/Changes ] [ BACKUP ] Use scheduled backups? (yes/no) ###=yes Backup days (comma separated 0-Everyday 1-Sunday 7-Saturday 0-7 ex.2,4,6) ###=0 Backup hours (comma separated 00-23 ex.04,16) ###=06,12,18,00 Backup minute (00-59) ###=00 Output folder ###=D:\Game Servers\AtlasServerUpdateUtility\Backups Number of backups to keep (1-999) ###=56 Max time in seconds to wait for backup to complete (30-999) ###=300 v1.6.7 (2019-06-01) Hotfixes. Mod Updater now has 3rd update check method and updates when the .mod file is missing from the Atlas Mod folder. - Added: KeepUtilAlive now checks for AtlasServerUpdateUtility crashes and hangs. - Added: Added a third option for checking for mod updates using wget.exe to hopefully eliminate the "IE Enhanced Security Configuration" error. - Added: The Main Window refresh rate is now user-programmable. Default is 10 seconds. - Fixed: Line 37544 and Line 40541 errors. A parenthesis ")" was missing in a line in the upgrade process. (Thanks to zozoman for reporting). - Fixed: "Poll Remote Servers" was not correctly being checked at util startup. (Thanks to AceMan for reporting). - Fixed: If 2 or mods are updated, it would only announce the first mod being updated. (Thanks to GooberGrape for reporting). - Fixed: When a ".mod" file is deleted from the Atlas Mods folder after the util last updated the mod, it will now redownload and install the mod. (Thanks to Doublee for reporting). - Fixed: Servers would not restart if "Announcement _ minutes before" only had only one number. - Fixed: When servers are restarting, the Status indicator now says "Starting" instead of "CRASHED". [ New Config Parameters/Changes ] - Update the Main Window data every __ seconds (2-60) ###=10 v1.6.6 (2019-05-29) Critical Hotfix again. Fixed "Line 37744" error. - Fixed "Line 37744" error. (Thanks to AceMan, Inity, and others for reporting). - Added: Warning message on Setup Wizard when # of AltSafeDIRs does not match number of grids in ServerGrid.json. (Thanks to Kara for reporting). v1.6.5 (2019-05-28) Critical Hotfix for Mod Users! - Fixed: Mod Updater was failing on many mods. I changed the search criteria and hopefully fixed it. v1.6.4 (2019-05-28) - Added: Select All, Select None, Invert added to main GUI (Thanks to Shadowsong & Doublee for requesting). - Added: "Start All Servers" button to main GUI (Thanks to Norlinri for requesting). - Fixed: When all servers were disabled (unchecked), the "All servers online" Discord announcement was being sent. (Thanks to Norlinri & Dead Duck for reporting). - Fixed: Fixed a possible cause of "Util update check failed to download latest version" failure. - Added: Added User-defined RCON and Online Players check response wait time to hopefully help solve the "Online Players Count" failures. - Fixed: When shutting down select servers, the countdown timer would go real slow. (Thanks to Infiniti for reporting). - Fixed: Startup delay per grid was only working on initial startup. It is now working for all startups. - Added: Added parenthesis around server IDs in announcements when shutting down select servers. ex: (A1 A2 B1 B2) Server is shutting down in 1 minute(s) for maintenance. - Added: Added more log info when Online players check fails. - Changed: The util no longer downloads AtlasModDownloader.exe or UtilityKeepAlive.exe unless used. - Changed: If KeepUtilAlive fails (usually due to Windows Defender) then the util will disable it. - Scheduler changes: - Send multiple RCON commands in each event. - Send custom Discord and In-game announcements with events. - Optionally reboot servers after event. - Scheduler now can be programmed by day of month and by the month. - A temporary basic schedule is displayed showing scheduled events in order. v1.6.3 (2019-05-21) Quick Fix for Line error and Selecting grids on main GUI - Fixed: Selecting grids on main GUI no longer has pop up window. - Fixed: For about 30 minutes, I had uploaded the wrong test version which caused a line error. v1.6.2 (2019-05-20) Minor "feel good" tweaks. - Added: Manual Online Players update / refresh button. (Thanks to Doublee for requesting). - Added: Finished Setup Wizard! You can now enter RCON ports and AltSaveDIR with server prompts. - Fixed: Config editor window is now resizable. - Fixed: The Online Players window can now be minimized. - Fixed: When "Check for Atlas Updates = no", the util would still check for updates upon util shutdown. (Thanks to telco for reporting). - Changed: When resizing main window, the "Total Players" is now centered. - Fixed: Added a second AtlasKeepAlive shutdown routine to hopefully prevent multiple AtlasUtil restart. v1.6.1 (2019-05-19) Several hotfixes and new Programmable Grid-Specific start delay, ExportData folder, Programmable mod download timeout. - Fixed: GridStartSelect.ini: When disabling servers from the main window, it would write A1 A2 or 00 01 instead of 0,0 0,1. (Thanks to GooberGrape for reporting). - Added: Startup delay between grids can now be grid-specific in the GridStartSelect.ini. (Thanks to Kara for requesting). - Added: WorldFriendlyName (your server's name) and installed Atlas version to the utility's window title. (Thanks to Doublee for requesting). - Fixed: When starting grids from the main window, they were previously hidden... now they start minimized. - Fixed: Shutdown sequence is now faster. (Timers now subtract the RCON "DoExit" response time from overall shutdown delay time). - Added: User-defined timeout timer for downloading mod updates. Default is 10 minutes. - Added: ExportData folder containing the latest Online Players count and all the data from the main GUI table. - Fixed: If using User-Defined redis folder, then the redis server is now started within that folder. (Thanks to Temil2006 for reporting). v1.6.0 (2019-05-17) Several minor improvements and new "KeepUtilAlive", "Force update with -validate" option, "Network Connections Viewer" - Fixed: Log/Ini window now is faster and resizable. - Added: New warning message when ModIDs has an extra comma before the last quote. (Thanks to Reaper for reporting) - Added: New option to force update Atlas with -validate. (Thanks to Doublee for requesting) - Fixed: When checking for online players, the util waits up to 5 minutes for servers to come online before writing log entries. - Added: If servers are to be started, a new 10 second window appears allowing the ability to cancel: helpful to prevent duplicate server starts. (Thanks to Norlinri for requesting) - Added: Update icon in main window now shows exclamation point if utility update is available. - Added: If Remote Restart port is in use upon util startup, it now asks if you want to close the program causing the interference. - Added: "Send Discord" now uses the old method as a backup in case the new method fails. - Added: Server name to logfile for in-game messages. - Fixed: When | (vertical bar) was in a server name, it would cause the program to crash. (Thanks to Slaughter for reporting) - Added: KeepUtilAlive: An optional second program is now executed to restart util if util crashes. - Added: New warning message when more than one instance of the util is running. - Added: Network Connections Viewer in Tools section. Displays all ports used by the local computer. - Added: Grid Server Names was added to server_summary.txt file. (2019-05-12) v1.5.7 Hotfix! Fixed some Discord announcement errors. - Added: New "Send Discord" program was added for announcements. (Coming soon: the old method will be used as a backup once I get the bugs worked out.) - Fixed: Fixed various Discord announcement errors that would cause the util to crash. - Added: There are now two download sources for mcrcon.exe, AtlasModDownloader.exe, steamcmd.exe, and the new DiscordSendWebhook.exe... in case my main website is ever down. - Changed: You can now continue the util after a "TCP Port in Use error" occurs, although the Remote Restart web interface will not function. (2019-05-11) v1.5.6 Minor hotfixes and a couple new features. - Changed: Duplicate Port Checker is no longer run at start of util. It can now be manually run within the new Tools menu. - Added: New Tools Button. Moved Duplicate Port Checker, Setup Wizard, Create Batch Files, Create Server Summary File to Tools menu. - Added: Responses to RCON commands and Broadcast messages are now displayed. - Fixed: Remote Restart failures: Line 36583 and possibly others. (I accidentally deleted a line). (Thanks Shadowsong & McK1llen for reporting). - Added: Default grid naming scheme options for Announcements and Util/Log: "Server naming scheme: Use (1) 00 01 (2) A1 A2 (3) 0,0 0,1 ###=2", "Announcement naming scheme: Use (1) 00 01 (2) A1 A2 (3) 0,0 0,1 ###=2" (Thanks Shadowsong for requesting). [ New Config Parameters/Changes ] - Grid naming scheme: Use (1) 00 01 (2) A1 A2 (3) 0,0 0,1 ###=2 - Announcement grid naming scheme: Use (1) 00 01 (2) A1 A2 (3) 0,0 0,1 ###=2 (2019-05-08) v1.5.5 - Added: Shut down all or select servers with/without announcement to Discord/Twitch/In-Game. - Added: Optional automatic util update download and install with no user input. (Default is disabled). - Added: Port duplicate checker: Checks for duplicate ports assigned in ServerGrid.json & RCON ports in .ini or GUS.ini files. - Fixed: Remove trailing \t in SeamlessIP if present upon import. Does NOT alter the ServerGrid.json file. - Added: Programmable utility update check interval. (Default is every 4 hours). - Fixed: When util updates, the .ini config file automatically updates without user input. Previously, it still asked for user input sometimes. - Fixed: Condition in which Remote Restart would not announce (If Announce Daily or Update were disabled) [ New Config Parameters/Changes ] - "Check for AtlasServerUpdateUtility updates every __ hours (0 to disable) (0-24) ###=3 - "Automatically install AtlasServerUpdateUtility updates? (yes/no) ###=yes - "Announcement _ minutes before STOP SERVER (comma separated 0-60) ###=1,3 - In-Game: "Announcement STOP SERVER (\m - minutes) ###=Server is shutting down in \m minute(s) for maintenance." - Discord: "Announcement STOP SERVER (\m - minutes) ###=Server is shutting down in \m minute(s) for maintenance." - Discord: "Send Discord message for STOP SERVER? (yes/no) ###=no" - Twitch: "Announcement STOP SERVER (\m - minutes) ###=Server is shutting down in \m minute(s) for maintenance." - Twitch: "Send Twitch message for STOP SERVER? (yes/no) ###=no" (2019-05-04) v1.5.4 (Thanks to Norlinri for reporting both problems) - Fixed: "Line 35734 Unbalanced brackets in expression" error fixed. - Fixed: Prompt "Utility exited unexpectedly.. Close utility?" If (NO) was selected and you are using your own redis manager, then the util would shut down all servers when it was not supposed to. (2019-05-04) v1.5.3 - Fixed? Attempt to fix Discord message error "0x80020009". Also added a lot more detail to error code in case this didn't fix the error. - Added: Option to start all servers minimized. Added to config.ini: "Start servers minimized (for a cleaner look)? (yes/no) ###=yes" (Thanks to Infiniti for requesting). - Fixed: SeamlessDataPort now reports correctly in the _Server_Summary_.txt file. (2019-05-04) v1.5.2 - Added: Server PID check: When started, util checks to make sure assigned PIDs are actually Atlas servers. - Added: Removes trailing \t in SeamlessIP if present upon import. Does NOT alter the ServerGrid.json file. - Added: Adds the SeamlessDataPorts to the _Server_Summary.txt file. (2019-04-29) v1.5.1 - Fixed: The Setup Wizard had several bugs that were fixed. - Added: The util now creates batch files (in folder "Batch Files (to run Atlas manually)") to manually run and update your Atlas servers in case of SHTF (utility failure!) - Fixed: When new mod(s) are added/discovered, the util previously did nothing. It will now restart the servers (with announcements if servers were already running). - Changed: 32-bit (x86) version of the utility is once again the default. I received a couple reports of instability possibly related to the 64-bit (x64) version. - Fixed: Update Mod button now disables if no mods are used or if "Use this util to install mods and check for mod updates (as listed in ServerGrid.json)? (yes/no) ###=no" (Thanks to funtimes for reporting). (2019-04-28) v1.5.0 - Added: GUI INTERFACE for server info only... no config GUI window yet. (Still incomplete). The util can still run without the GUI for minimalists. - Added: Setup Wizard. It is now MUCH easier now for new users to start using this utility. - Added: New default AltSaveDIR naming scheme: A1,A2,A3,B1,B2,B3,C1,etc. - Added: Send custom command lines PER GRID during server startup. - Added: Separate log files for Basic logging and Full logging (formerly debug). - Added: Option to send RCON commands/messages to select servers only. - Added: New "_start_AtlasServerUpdateUtility.bat" file that updates with each util update. If desired, add a shortcut of this file to your startup folder. - Added: Button and config option to poll Remote Servers for online players and whether online. - Added: Upon starting, the util skips the update checks if the time since last server update check is less than the update check interval for a much faster util restart. - Added: Displays memory & CPU usage for each server grid. - Added: Log entry when a server crashes. - Added: New window for viewing and/or editing log files, config files, ServerGrid.json, DefaultGame.ini, DefaultGameUserSettings.ini, DefaultEngine.ini files. - Changed: Util will now default to 64 bit version (was 32 bit only). The ZIP file includes the 32 bit version for compatibility. - Changed: Added date to log files and moved them to "\_Log\" folder. - Changed: All log files are now automatically deleted if older than user specified number of days. - Changed: Moved all temp and work files into "\AtlasUtilFiles\" folder. - Changed: Moved all log files into "\_Log\" folder. - Changed: Removed "Server Name", "Debug", "SteamDIR", "Rotate Log Files", from config. - Changed: Hard-coded SteamCMD folder as "\SteamCMD\". to simplify installation and because sharing SteamCMD with other programs can cause issues. - Added: Window showing online users. Updates every 60 seconds by default, but is user definable. - Fixed: Tray icon is much more responsive. - Added: Tray icon turns gray when util is busy. - Added: Discord announcement and display notification when servers online and ready for connection. - Added: Logs when users come online or go offline in new log file "AtlasServerUpdateUtility_OnlineUserLog.txt". - Added: Pause Utility. Pauses all functions. - Added: Disable Server Update Check tray menu option. - Added: Force Server Update Check tray menu option. - Added: Beta version and Stable version selectability. - Added: Util now creates backup Server and Redis PID files to help prevent duplicate servers from being started. - Changed: If managing the redis server, the redis server now only shuts down when the user requests. It does not shut down for updates, Remote Restart, etc. - Added: New Online Players text file written with each update, "AtlasUtilFiles\AtlasServerUpdateUtility_OnlineUsers.txt". - Added: Config updates will now update automatically without user input, unless a required parameter is added. - Added: SteamID to Online Users window and logfile. - Added: Restart Server Now tray option. (2019-03-12) v1.4.7 - Fixed: Server updates were identified but SteamCMD never executed. (2019-03-12) v1.4.6 - Fixed: New servers would keep starting even when existing ones were running. (2019-03-12) v1.4.5 - Fixed: SteamCMD boot loop which occurred when first grid was disabled. - Fixed: Minor log file corrections. (2019-03-11) v1.4.4 - Fixed: Instanced where some grid servers wouldn't start after a server restart. (Windows, by chance, could assign the same PID to conhost.exe as a previously existing Shooter.exe during server reboots) (Thanks to GooberGrape [Discord] for reporting) - Fixed: Wrong mod name announced after first announcement - Fixed: A "Line x error" could occur if number of mod minutes exceeded the number of update minutes. (2019-03-10) v1.4.3 - Added: On server shutdown, if server(s) fail to shutdown using "DoExit" command, then CTRL-C is also sent to running server(s) with each countdown. - Changed: Changed the default folder naming scheme. Removed the preceding letter "a". [I don't know why I put it there to begin with]. Also added a util to convert existing servers to new naming scheme. - Added: Optionally send KillWildDinos command on day and hour schedule. - Fixed: Corrected the wording of the "Initiate Remote Restart" in tray icon. - Fixed: Adding mod names to mod update announcements is now working. - Added: Util updater can now automatically download, install, and run updated version without affecting running Atlas servers or redis. - Added: Util update checks every 8 hours. Update checks can be disabled in the .ini file or by selecting (no) in the update check popup screen. (2019-03-08) v1.4.2 - Fixed: 'Line 8970' error: Occurred when redis was disabled on this util. (Thanks Bandit [Discord] for reporting and testing) (2019-03-08) v1.4.1 - Added: You can now reboot the utility without shutting down your Atlas servers. The util now checks for existing servers and redis using last PID. - Fixed: `Line 10622 Error`. Occurred when SteamCMD failed to DL an update. I had two "& &" signs next to each other. (2019-03-06) v1.4.0 - Added: Tray Icon menu and commands with option to send RCON and broadcast messages, Check for utility updates, and initiate a Remote Restart. - Added: Latest mod & util versions do not save to a file... handled internally now. This may help with mod update errors on some systems. - Added: Mod names to mod update announcements. - Added: Log file entry for mod update errors: "If running Windows Server, Disable ""IE Enhanced Security Configuration"" for Administrators (via Server Manager > Local Server > IE Enhanced Security Configuration)" (Thanks to @McK1llen [Discord] for providing solution) - Removed: "Mods are up to date" log entry unless mods are truly up-to-date (I found another instance). - Added: Util will remove "<-NO TRAILING SLASH AND USE FULL URL FROM WEBHOOK URL ON DISCORD" in the Discord webhook if left in there. - Added: Remote Restart & Remote RCON links in "_SERVER_SUMMARY_.txt" file. - Added: If util update is available, "__UTIL_UPDATE_AVAILABLE__.txt" file will be created in script folder. Once up-to-date, the file will be deleted automatically. (2019-03-05) v1.3.6 - Added: User defined delay between grid server shutdowns on first shutdown attempt. Sends shutdown command to all grids every second afterward if servers fail to shutdown. - Added: User defined "redis" folder. - Added: User defined "FINAL WARNING! Rebooting server in 10 seconds... " message. - Added: Option to add mod number in mod update announcements. - Added: Creates "___INI_FAIL_VARIABLES___.txt" file when .INI MISMATCH occurs to indicate which parameter(s) need(s) to be edited. - Added: Creates "_SERVER_SUMMARY_.txt" file containing all server summary information. - Fixed: Line 10250 Error! [AltSaveDir ($tFilePath[$i] = $zServerDirLocal & "\ShooterGame\Saved\" & $zServerAltSaveDir[$i - 1] & "\Config\WindowsServer\GameUserSettings.ini)] - Changed: Now checks for grid servers running when sending the shutdown command for first run. - Fixed: Does not send RCON commands to disabled servers anymore. - Changed: The .ini now correctly states that RCON Ports are to be in ServerGrid,json order. - Changed: debug = yes by default. - Removed: "Mods are up to date" log entry unless mods are truly up-to-date. - Removed: "[Mod] Something went wrong downloading update..." log entry when "use mods = no". - Added: Show AtlasModupdater commands in log. - Added: If SteamCMD and/or first grid server fails three times in a row, the utility displays warning message and stops to prevent steamcmd update loops. - Fixed: When update check fails to get latest version, a warning message is displayed but the utility continues to function and check for updates. Previously it would run close servers and perform SteamCMD update loops. - Fixed: If update needed at utility start, utility immediately begins update. Previously, it would wait until next update check. - Fixed: If SteamCMD or SteamDB detected server out of date, it waited until next update check. - Changed: Improved wording for SteamDB update check to make the "Must use Internet Explorer" requirement more prominent. - Fixed: SteamCMD extra command line parameters were not being used correctly. (2019-02-26) v1.3.5 - Added: AtlasServerUpdateUtility update check and downloader. - Added: Ability to send RCON commands via Remote Restart (2019-02-26) v1.3.4 - Fixed: Delay between grid server starts is now working after updates/restarts. - Fixed: Redis no longer reboots during server reboots - Fixed: Another "Line xxx variable not assigned" error when installing new server. - Fixed: Now downloads AtlasModDownloader.exe before checking for mods, if necessary. - Changed: "Delay in seconds between grid server starts (0-600)" from (1-60) to (0-600). (2019-02-26) v1.3.3 - Fixed: Update restart delay where it would recognize an update but not perform the update until next update check. - Fixed: Line 10202 error. (Occurred when installing a new server... A temporary setting was required for the "Update mods?" option. (Thanks to Minku [Discord] for reporting) (2019-02-25) v1.3.2 - Added: Option to assign RCON IP so that port forwarding of RCON ports is not necessary. (2019-02-25) v1.3.1 - Changed: 'Ocean' to 'ocean' in the server startup commandline. (2019-02-24) v1.3.0 - Added: Mod support!! Optionally automatically check for mod updates, install them, announce the update, and restart the server. - Added: External script execution for mod updates (Runs the external script when mod update discovered... while server is still running) - Added: External script execution: Option to "Wait for script to finish before continuing". - Changed: Minor log file and notification window improvements. (2019-02-24) v1.2.5 - Fixed: Error when manually assigning AltSaveFolders (Thanks UPPERKING [PlayAtlas.com] for reporting) - Changed: Clarified two .ini entries. - Changed: Log file improvements (2019-02-23) v1.2.4 - Fixed: The utility no longer checks for GameUserSettings.ini on disabled grid servers (Thanks UPPERKING [PlayAtlas.com] for reporting) - Removed: log entries for unused grid servers. - Added: Optionally use a different redis config file (2019-02-23) v1.2.3 - Fixed: "Atlas extra commandline parameters" always put a [space] at beginning of command. If "Atlas extra commandline parameters" starts with ? , the util will remove the [space]. (Thanks Doublee [Discord] for reporting) (2019-02-22) v1.2.2 - Fixed: (again): "Line 10255" error. Occurs when Steamcmd fails to provide latest server version during update check. The verification process was improved. - Fixed: Problem attaining Query Port from ServerGrid.json if more entries containing "ip" were at front of file. (Thanks Doublee [Discord] for reporting) - Fixed: Removed "No GameUserSettings.ini" warning during new install. (2019-02-21) v1.2.1 - Fixed: Extra space and quotation mark at end of Atlas server command line. (Thanks to Minku [Discord] and Doublee [Discord] for noticing and reporting error) - Added: some instructions to this readme.txt (2019-02-21) v1.2.0 - Added: option to start selected grid servers only. - Shutdown sequence now closes as soon as servers have completed saving world and continues to send "DoExit" command every second until servers shutdown. - Added: user-defined maximum time to wait for SaveWorld before forced shutdown (task-kill) of servers. - Added: more info to startup and shutdown sequence windows. (2019-02-21) v1.1.5 - Added: user-defined delay between grid server startups. - Added: ability to import RCON ports from GameServerUser.ini on existing servers. (Thanks to Minku [Discord] for the suggestion!) - Fixed: Error when Steamcmd fails to provide latest server version during update check. - Fixed: No longer need to delete RCON ports and AltSaveDir during new installation. - Eliminated: "Failed to start at least twice within 1 minute" warning message. This was first implemented in my 7DTD util to prevent endless server startup loops when server updates change critical config info, but this feature does not appear necessary for Atlas. (2019-02-17) v1.1.4 - Hotfix - Temporarily disabled the "failed to start at least twice within 1 minute" warning message. (2019-02-17) v1.1.3 - Added: option to disable redis-server.exe autostart & keep-alive. - Added: error message if number of AltSaveDirectory entries does not match number of grid servers. (2019-02-17) v1.1.2 - Now closes redis-server.exe AFTER shutting down Atlas servers (prevents pop ups when servers do not shut down properly) - Added: error message if number of RCON port entries does not match number of grid servers. - Added: error message if Atlas servers do not shut down properly AND multi-home IP is NOT blank. - When the .ini has changed, the utility will now give a brief description of what changes were added to the .ini. (2019-02-17) v1.1.1 - Fixed: CRITICAL ERROR that caused "Assertion Failed: usGamePort != usQueryPort" error. I had reversed the GamePort & Queryport. (Thanks to Sorori (Discord) for the help!) (2019-02-16) v1.1.0 - Added: *theoretical* support for up to 100 grids (10x10). - Automatically imports available server data from ServerGrid.json. - Added: more information to log file and pop up info screens. (2019-02-16) v1.0.4 - Added: error message if Atlas Server (ShooterGameServer.exe) fails to start twice within 1 minute. (2019-02-15) v1.0.3 - Fixed: Line 8918 Variable used without being declared (Yep.. another one) (2019-02-14) v1.0.2 - Fixed: Line 8918 Variable used without being declared (2019-02-13) v1.0.1 - Fixed: Remote Restart was monitoring server IP instead of Remote Restart IP. (2019-02-13) v1.0 Initial Release - Works with 1-4 grids on same computer only. - OK to use with most other server managers: Use this tool to install and maintain the server and use your other tools to manage game play features. - Automatically download and install a new Atlas Dedicated Server: No need to do it manually. - Automatically keeps server updated. - Announce server updates and/or restarts in game, on Discord and Twitch. - KeepServerAlive: Detects server crashes (checks for AtlasGame.exe and RCON response) and will restart the server. - User-defined scheduled reboots. - Remote restart (via web browser). - Run multiple instances of AtlasServerUpdateUtility to manage multiple servers. - Clean shutdown of your server(s). More detailed features: - Optionally execute external files for six unique conditions, including at updates, scheduled restarts, remote restart, when first restart notice is announced *These options are great executing a batch file to disable certain mods during a server update, to run custom announcement scripts, make config changes (enable PVP at scheduled times), etc. - Can validate files on first run, then optionally only when buildid (server version) changes. Backs up & erases appmanifest.acf to force update when client-only update is released by The Fun Pimps.